Modelling error rates in temporal pointing

B Lee, A Oulasvirta - Proceedings of the 2016 CHI Conference on …, 2016 - dl.acm.org
We present a novel model to predict error rates in temporal pointing. With temporal pointing,
a target is about to appear within a limited time window for selection. Unlike in spatial …

Impact activation improves rapid button pressing

S Kim, B Lee, A Oulasvirta - Proceedings of the 2018 CHI Conference …, 2018 - dl.acm.org
The activation point of a button is defined as the depth at which it invokes a make signal.
Regular buttons are activated during the downward stroke, which occurs within the first 20 …

Investigating on-screen gamepad designs for smartphone-controlled video games

M Baldauf, P Fröhlich, F Adegeye… - ACM Transactions on …, 2015 - dl.acm.org
On-screen gamepads are increasingly used as controllers for video games on distant
screens, yet lack the typical tactile feedback known from hardware controllers. We …

Position vs. velocity control for tilt-based interaction

RJ Teather, IS MacKenzie - Graphics Interface 2014, 2020 - taylorfrancis.com
Research investigating factors in the design of tilt-based interfaces is presented. An
experiment with 16 participants used a tablet and a 2D pointing task to compare position …

Boxer: a multimodal collision technique for virtual objects

B Lee, Q Deng, E Hoggan, A Oulasvirta - Proceedings of the 19th ACM …, 2017 - dl.acm.org
Virtual collision techniques are interaction techniques for invoking discrete events in a virtual
scene, eg throwing, pushing, or pulling an object with a pointer. The conventional approach …

Comparing order of control for tilt and touch games

RJ Teather, IS MacKenzie - Proceedings of the 2014 Conference on …, 2014 - dl.acm.org
We conducted a study comparing two touch-based and two tilt-based game control methods
using a Pong-like game over two one-hour sessions. Each input method was compared by …

Tilt-scrolling: A comparative study of scrolling techniques for mobile devices

C Liu, C Liu, H Mao, W Su - … , ICIC 2019, Nanchang, China, August 3–6 …, 2019 - Springer
Scrolling is a frequent operation on a mobile screen. The current scrolling method for a
mobile device is both time-consuming and fatigue-prone, especially for one-handed …

Comparing the Effectiveness and Ergonomics of Smartphone-Based Gamepads

C Wührl, A Schmid, S Hößl, R Wimmer - Proceedings of Mensch und …, 2024 - dl.acm.org
Even though smartphones offer a broad design space for being used as input devices for
video games, their form factor makes them less ergonomic than physical gamepads …

Tilt-Touch synergy: Input control for “dual-analog” style mobile games

RJ Teather, A Roth, IS MacKenzie - Entertainment computing, 2017 - Elsevier
We propose the use of device tilt in conjunction with touch control in mobile “dual-analog”
games–games using two virtual analog sticks to independently control player movement …

Smart controller: Introducing a dynamic interface adapted to the gameplay

L Torok, M Pelegrino, D Trevisan, A Montenegro… - Entertainment …, 2018 - Elsevier
Many innovations have been proposed for new game interfaces, mostly focused in gesture
and body movement interpretation and motion based sensors, such as accelerometers and …