Accessibility Technologies in Esports and Their Impact on Quality of Life in People with Physical Disabilities

M Kartal - International Journal of Disabilities Sports and Health …, 2023 - dergipark.org.tr
This study addresses the multifaceted challenges faced by individuals with physical
disabilities, encompassing health, economic, and social aspects. The sustainable …

Breaking Barriers to Creative Expression: Co-Designing and Implementing an Accessible Text-to-Image Interface

A Taheri, M Izadi, G Shriram, N Rostamzadeh… - arXiv preprint arXiv …, 2023 - arxiv.org
Text-to-image generation models have grown in popularity due to their ability to produce
high-quality images from a text prompt. One use for this technology is to enable the creation …

From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Accessible Gaming Wearables for Players with Upper Limb Motor …

G Loewen, KA Cochrane, A Girouard - … of the ACM on Human-Computer …, 2024 - dl.acm.org
The interest in enhancing video game interactions through wearable technology has grown,
yet accessible gaming with wearables remains underexplored. This study employs …

MouseClicker: Exploring Tactile Feedback and Physical Agency for People with Hand Motor Impairments

A Taheri, CG Gomez-Monroy, V Borja… - ACM Transactions on …, 2024 - dl.acm.org
Assistive technology (AT) design is critical in enabling functionality for people with
disabilities, blending essential elements of both practical utility and user experience …

Everyday AR through AI-in-the-Loop

R Suzuki, M Gonzalez-Franco, M Sra… - arXiv preprint arXiv …, 2024 - arxiv.org
This workshop brings together experts and practitioners from augmented reality (AR) and
artificial intelligence (AI) to shape the future of AI-in-the-loop everyday AR experiences. With …

An Affect-Aware Game Adapting to Human Emotion

P Vrettis, A Mallas, M Xenos - International Conference on Human …, 2024 - Springer
The vision of affect-aware video games outlines games that can dynamically react to the
emotion of the player. In this paper, we designed and developed a game that incorporates …

Evoker: Narrative-based Facial Expression Game for Emotional Development of Adolescents

S Hong, Y Choi, Y Sung, Y Jin, YY Doh… - CHI Conference on …, 2022 - dl.acm.org
Evoker is a narrative-based facial expression game. Due to the COVID-19 pandemic,
adolescents should be wearing masks in their daily lives. However, wearing masks disturbs …

Rethinking VR Input: Co-design with Gamers with Upper Limb Motor Impairments and VR Designers

M Kakkar - 2024 - repository.library.carleton.ca
Virtual Reality (VR) offers immersive gaming experiences, yet accessibility for gamers with
upper limb motor impairments (ULMI) remains underexplored, particularly regarding …

Beyond Functionality: Exploring Interaction, Sensation, and Experience in Assistive Technology Design

A Taheri - 2024 - search.proquest.com
The design of assistive technology has traditionally focused on addressing the functional
limitations associated with physical disabilities, often overlooking the holistic experience of …

Accessible Gaming Wearables: Opportunities for Players with Upper Limb Motor Disabilities

GBVK Loewen - 2023 - repository.library.carleton.ca
There has been increased interest in how wearables can offer new avenues of interaction in
video games. However, understanding how wearable devices can support accessible …