Text-to-image generation models have grown in popularity due to their ability to produce high-quality images from a text prompt. One use for this technology is to enable the creation …
G Loewen, KA Cochrane, A Girouard - … of the ACM on Human-Computer …, 2024 - dl.acm.org
The interest in enhancing video game interactions through wearable technology has grown, yet accessible gaming with wearables remains underexplored. This study employs …
Assistive technology (AT) design is critical in enabling functionality for people with disabilities, blending essential elements of both practical utility and user experience …
This workshop brings together experts and practitioners from augmented reality (AR) and artificial intelligence (AI) to shape the future of AI-in-the-loop everyday AR experiences. With …
P Vrettis, A Mallas, M Xenos - International Conference on Human …, 2024 - Springer
The vision of affect-aware video games outlines games that can dynamically react to the emotion of the player. In this paper, we designed and developed a game that incorporates …
S Hong, Y Choi, Y Sung, Y Jin, YY Doh… - CHI Conference on …, 2022 - dl.acm.org
Evoker is a narrative-based facial expression game. Due to the COVID-19 pandemic, adolescents should be wearing masks in their daily lives. However, wearing masks disturbs …
The design of assistive technology has traditionally focused on addressing the functional limitations associated with physical disabilities, often overlooking the holistic experience of …
There has been increased interest in how wearables can offer new avenues of interaction in video games. However, understanding how wearable devices can support accessible …