Game-based learning and gamification to improve skills in early years education

R Lamrani, EH Abdelwahed - Computer Science and Information …, 2020 - doiserbia.nb.rs
Early childhood education has become a prevalent public policy issue. It has a serious
impact on the child's personality, upbringing, education, socialization, development, and …

Game-based Sprint retrospectives: multiple action research

A Przybyłek, M Albecka, O Springer… - Empirical Software …, 2022 - Springer
In today's fast-paced world of rapid technological change, software development teams
need to constantly revise their work practices. Not surprisingly, regular reflection on how to …

Assessment of entrepreneurship competencies through the use of FLIGBY

F Almeida, Z Buzady - Digital Education Review, 2019 - revistes.ub.edu
Serious games are increasingly being used as innovative tool for developing
entrepreneurial skills, such as strategic management, leadership, communication …

Gamification and serious games based learning for early childhood in rural areas

R Lamrani, EH Abdelwahed, S Chraibi… - New Trends in Model …, 2018 - Springer
Early childhood education has a high impact on the success of higher education. Besides, it
allows a sustainable social and economic development of the country. It enables a relevant …

Regional differentiation of support of youth innovative entrepreneurship system in the union state

MI Vladimirovich, SM Nisonovich… - Academy of …, 2019 - search.proquest.com
In modern conditions of development of market economy much attention in the Union state is
paid to small and medium-sized businesses, their existence and problems. A necessary …

Modelling youth entrepreneurship intentions

D Djordjevic, D Cockalo, S Bogetic, M Bakator - Journal of East European …, 2021 - JSTOR
Entrepreneurship can have a crucial role in economic development. Youth entrepreneurship
has even a greater role in economic growth. The underlying issues are the high youth …

Diseño de un videojuego para el aprendizaje de conceptos sobre el emprendimiento

MRJ Sánchez, JMV Moreno… - Revista de Investigación en …, 2022 - dialnet.unirioja.es
En el presente trabajo se aborda el desarrollo del videojuego serio “Acción Capital”,
diseñado para apoyar el aprendizaje de conceptos clave sobre el emprendimiento dentro …

Early childhood education: How play can be used to meet children's individual needs

R Lamrani, EH Abdelwahed, S Chraibi… - … Intelligent Systems for …, 2019 - Springer
Education provides useful social life skills in order to prepare future proficient leaders. In this
regard, a pedagogical scenario is needed to maximize children's learning in terms of …

Enrichment of ontology by exploiting collaborative tagging systems: a contextual semantic approach

S Qassimi, M Hafidi, R Lamrani - 2016 Third International …, 2016 - ieeexplore.ieee.org
The scale of the social web has integrated users in order to organize shared resources.
Users freely associate keywords (tags) to resources. This collection of tags creates a …

Toward a Gamified Approach Based on Augmented Resources in Education

A El Hassan, A Nabou, M Jaouar… - Proceedings of the 7th …, 2024 - dl.acm.org
In the rapidly evolving landscape of education, the challenge persists in effectively
harnessing the potential of emerging technologies to elevate pedagogical strategies. This …