[图书][B] Performance, reliability, and availability evaluation of computational systems, volume I: performance and background

PRM Maciel - 2023 - taylorfrancis.com
This textbook intends to be a comprehensive and substantially self-contained two-volume
book covering performance, reliability, and availability evaluation subjects. The volumes …

Understanding flash-based storage I/O behavior of games

A Maruf, Z Yang, B Davis, D Kim, J Wong… - 2021 IEEE 14th …, 2021 - ieeexplore.ieee.org
Computer games are an extremely popular but overlooked workload. Cloud-gaming has
been one of the biggest buzzwords in the gaming industry throughout 2020. The rapid …

Simulating User Interactions: A Model and Tool for Semi-realistic Load Testing of Social App Backend Web Services

P Brune - International Conference on Web Information Systems …, 2017 - scitepress.org
Many mobile apps today support interactions between their users and/or the provider within
the app. Therefore, these apps commonly call a web service backend system hosted by the …

InterestCast: adaptive event dissemination for interactive real-time applications

M Lehn - 2016 - tuprints.ulb.tu-darmstadt.de
Many networked applications use push-based many-to-many communication. Especially
real-time applications, such as online games and other virtual reality applications, need to …

Improving the Performance and Reliability of Systems with Emerging Memory and Storage Devices

A Maruf - 2023 - digitalcommons.fiu.edu
Performance and Reliability are two key aspects of the system requirements. Thus,
improvement of performance and reliability is one of the most active research areas in …

Worflow-based partition allocation

Z Yang, BM Davis, D Kim, JCH Wong… - US Patent 11,782,624, 2023 - Google Patents
A method of operating a storage system may include allocating a first partition of a tier of
storage resources to a first client, wherein the tier operates at least partially as a storage …

[PDF][PDF] Netzwerkdienste für Massively Multiplayer Online Games

T Triebel - d-nb.info
In dieser Arbeit präsentieren wir das Design und die Umsetzung von drei Netzwerkdiensten
für Massively Multiplayer Online Games. Der erste Dienst stellt eine integrierte …

Netzwerkdienste für Massively Multiplayer Online Games

T Triebel - 2014 - madoc.bib.uni-mannheim.de
In dieser Arbeit präsentieren wir das Design und die Umsetzung von drei Netzwerkdiensten
für Massively Multiplayer Online Games. Der erste Dienst stellt eine integrierte …

[引用][C] Performance, Reliability, and Availability Evaluation of Computational Systems: Reliability, Availability Modeling, Measuring, and Data Analysis

P Romero, M Maciel - 2023 - CRC Press

[引用][C] C02: Informationszentrische Sicht: Publish/Subscribe in dynamischen Netzen