[HTML][HTML] Wearable gaming technology: A study on the relationships between wearable features and gameful experiences

N Xi, J Chen, S Jabari, J Hamari - International Journal of Human …, 2024 - Elsevier
With the parallel advancement and evolution of psycho-physiological sensors, haptics, and
overall wearable computing, wearable devices have become a mainstay in everyday life …

Actuating myself: Designing hand-games incorporating electrical muscle stimulation

R Patibanda, X Li, Y Chen, A Saini, CN Hill… - Extended Abstracts of …, 2021 - dl.acm.org
Motor movements are performed while playing hand-games such as Rock-paper-scissors or
Thumb-war. These games are believed to benefit both physical and mental health and are …

Experiencing the body as play: Cultivating older adults' exergame experiences using embodied metaphors and multimodal feedback

Q Li, S Yang - Computers in Human Behavior, 2024 - Elsevier
Physical activity (PA) is promising in increasing active life for older adults, but its repetitive
and fatigue-inducing nature greatly harms older adults' motivation to participate. Recently …

Development and Evaluation of Embodied Metaphors for Exergame Design: Considering Older Adults' Bodily Experiences and Individual Perceptions

Q Li, S Yang - International Conference on Human-Computer …, 2024 - Springer
Exergames are suggested to improve older adults' adherence to physical activity (PA) and
thus greatly benefit their physical functions and well-being. Considering that older adults can …

TouchMate: Understanding the Design of Body Actuating Games using Physical Touch

S Nisal, R Patibanda, A Saini… - Extended Abstracts of …, 2022 - dl.acm.org
Body-actuating technologies such as Electrical Muscle Stimulation (EMS) can actuate
multiple players simultaneously via physical touch. To investigate this opportunity, we …

[图书][B] Gaming and the virtual sublime: Rhetoric, awe, fear, and death in contemporary video games

M Spokes - 2020 - emerald.com
Retrieved from http://www. bendevane. com/VTA2012/herrstubbz/wp-content/uploads/2012/
01/02. GameApproaches2. pdf Albrighton, T.(2014, January 27). Gaming's greatest moment …

The effect of embodied interaction designs on flow experience: examination in VR games

Y Bian, C Zhou, W Gai, J Liu, C Yang - Virtual Reality, 2023 - Springer
Embodied interaction (EI) is a body-based interactive paradigm that has the potential to
enhance the flow experience in virtual reality (VR). To examine this hypothesis, this paper …