Wardrop equilibria are commonly used as a solution concept of network games when modeling transportation and telecommunication networks with congestion. This concept …
We present a short, geometric proof for the price-of-anarchy results that have recently been established in a series of papers on selfish routing in multicommodity flow networks and on …
Abstract Game Theory and Mechanism Design are by now standard tools for studying and designing massive decentralized systems. Unfortunately, designing mechanisms that induce …
Congestion games are a fundamental and widely studied model for selfish allocation problems like routing and load balancing. An intrinsic property of these games is that players …
VR Vijayalakshmi, M Schröder, T Tamir - European Journal of Operational …, 2024 - Elsevier
We consider a natural, yet challenging variant of the parallel machine scheduling problem in which each machine imposes a preferential order over the jobs and schedules the jobs …
This paper provides new bounds on the quality of equilibria in finite congestion games with affine cost functions, specifically for atomic network routing games. It is well known that the …
We propose a model of discrete time dynamic congestion games with atomic players and a single source-destination pair. The latencies of edges are composed of free-flow transit …
T Roughgarden - Communications of the ACM, 2012 - dl.acm.org
The price of anarchy, defined as the ratio of the worst-case objective function value of a Nash equilibrium of a game and that of an optimal outcome, quantifies the inefficiency of …
JR Correa, M Queyranne - Naval Research Logistics (NRL), 2012 - Wiley Online Library
In the last decade, there has been much progress in understanding scheduling problems in which selfish jobs aim to minimize their individual completion time. Most of this work has …