Efficient motion retrieval in large motion databases

M Kapadia, I Chiang, T Thomas, NI Badler… - Proceedings of the acm …, 2013 - dl.acm.org
There has been a recent paradigm shift in the computer animation industry with an
increasing use of pre-recorded motion for animating virtual characters. A fundamental …

Human motion retrieval from hand-drawn sketch

MW Chao, CH Lin, J Assa… - IEEE Transactions on …, 2011 - ieeexplore.ieee.org
The rapid growth of motion capture data increases the importance of motion retrieval. The
majority of the existing motion retrieval approaches are based on a labor-intensive step in …

A puppet interface for retrieval of motion capture data

N Numaguchi, A Nakazawa, T Shiratori… - Proceedings of the 2011 …, 2011 - dl.acm.org
Intuitive and efficient retrieval of motion capture data is essential for effective use of motion
capture databases. In this paper, we describe a system that allows the user to retrieve a …

Gamepad vs. touchscreen: a comparison of action selection interfaces in computer games

M Oshita, H Ishikawa - Proceedings of the Workshop at SIGGRAPH Asia, 2012 - dl.acm.org
In this paper, we compare gamepad and touchscreen interfaces for action selection tasks in
computer games. Touchscreens are now widely used for computer games on tablets …

Sketching human character animations by composing sequences from large motion database

I Yoo, J Vanek, M Nizovtseva, N Adamo-Villani… - The Visual …, 2014 - Springer
Quick creation of 3D character animations is an important task in game design, simulations,
forensic animation, education, training, and more. We present a framework for creating 3D …

Dualmotion: Global-to-local casual motion design for character animations

Y Peng, C Zhao, H Xie, T Fukusato… - … on Information and …, 2023 - search.ieice.org
Animating 3D characters using motion capture data requires basic expertise and manual
labor. To support the creativity of animation design and make it easier for common users, we …

[HTML][HTML] Sketch-based human motion retrieval via selected 2D geometric posture descriptor

J Xiao, Z Tang, Y Feng, Z Xiao - Signal Processing, 2015 - Elsevier
Sketch-based human motion retrieval is a hot topic in computer animation in recent years. In
this paper, we present a novel sketch-based human motion retrieval method via selected 2 …

Motion capture data retrieval using an artist's doll

TC Feng, P Gunawardane, J Davis… - 2008 19th International …, 2008 - ieeexplore.ieee.org
In this paper, we present a keyframe-based human motion capture data retrieval system
which uses a wooden doll as the input device. A user inputs a keyframe by posing an artist's …

Sketch-based robot programming

CM Barber, RJ Shucksmith… - … Conference of Image …, 2010 - ieeexplore.ieee.org
Robots are rapidly becoming a part of everyday life and have now moved from industrial
environments to household, medical and entertainment applications. In order to make full …

A puppet interface for the development of an intuitive computer animation system

N Hiroki, N Pantuwong… - Proceedings of the 21st …, 2012 - ieeexplore.ieee.org
In this paper, we introduce a puppet interface for the development of an intuitive animation
system. Our puppet interface does not require any special devices and any type of puppet …