Modeling, evaluation, and scale on artificial pedestrians: a literature review

F Martinez-Gil, M Lozano, I García-Fernández… - ACM Computing …, 2017 - dl.acm.org
Modeling pedestrian dynamics and their implementation in a computer are challenging and
important issues in the knowledge areas of transportation and computer simulation. The aim …

[PDF][PDF] Steering behaviors for autonomous characters

CW Reynolds - Game developers conference, 1999 - Citeseer
This paper presents solutions for one requirement of autonomous characters in animation
and games: the ability to navigate around their world in a life-like and improvisational …

[HTML][HTML] A history of crowd simulation: the past, evolution, and new perspectives

SR Musse, VJ Cassol, D Thalmann - The Visual Computer, 2021 - Springer
This paper aims to discuss the past, evolution, and new perspectives in crowd simulation.
Many work have been produced and published in this area that was launched …

[图书][B] Stepping into virtual reality

Mario A. Gutiérrez A., F Vexo, D Thalmann - 2008 - Springer
Since the first edition of this book in 2007, there has been a fast evolution in Virtual Reality.
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …

[图书][B] Simulating humans: computer graphics animation and control

NI Badler, CB Phillips, BL Webber - 1993 - books.google.com
During the past decade, high-performance computer graphics have found application in an
exciting and expanding range of new domains. Among the most dramatic developments has …

[图书][B] Crowd simulation

D Thalmann, SR Musse - 2012 - books.google.com
Research into the methods and techniques used in simulating crowds has developed
extensively within the last few years, particularly in the areas of video games and film …

Artificial fishes: Physics, locomotion, perception, behavior

X Tu, D Terzopoulos - Proceedings of the 21st annual conference on …, 1994 - dl.acm.org
This paper proposes a framework for animation that can achieve the intricacy of motion
evident in certain natural ecosystems with minimal input from the animator. The realistic …

A model of human crowd behavior: Group inter-relationship and collision detection analysis

SR Musse, D Thalmann - … Animation and Simulation'97: Proceedings of …, 1997 - Springer
This paper presents a model of crowd behavior to simulate the motion of a generic
population in a specific environment. The individual parameters are created by a distributed …

Realistic avatar eye and head animation using a neurobiological model of visual attention

L Itti, N Dhavale, F Pighin - Applications and Science of …, 2003 - spiedigitallibrary.org
We describe a neurobiological model of visual attention and eye/head movements in
primates, and its application to the automatic animation of a realistic virtual human head …

[图书][B] Computer science handbook

AB Tucker - 2004 - taylorfrancis.com
When you think about how far and fast computer science has progressed in recent years, it's
not hard to conclude that a seven-year old handbook may fall a little short of the kind of …