We examine radar-based gesture input for interactive computer systems, a technology that has recently grown in terms of commercial availability, affordability, and popularity among …
Digits is a wrist-worn sensor that recovers the full 3D pose of the user's hand. This enables a variety of freehand interactions on the move. The system targets mobile settings, and is …
Z Lv, A Halawani, S Feng, H Li… - ACM Transactions on …, 2014 - dl.acm.org
We present a hand-and-foot-based multimodal interaction approach for handheld devices. Our method combines input modalities (ie, hand and foot) and provides a coordinated output …
LH Lee, P Hui - IEEE access, 2018 - ieeexplore.ieee.org
Since the launch of Google Glass in 2014, smart glasses have mainly been designed to support micro-interactions. The ultimate goal for them to become an augmented reality …
With the increasing ubiquity of personal devices, social acceptability of human-machine interactions has gained relevance and growing interest from the HCI community. Yet, there …
M Hosseini, T Ihmels, Z Chen, M Koelle… - Proceedings of the …, 2023 - dl.acm.org
Mid-air gesture-based systems are becoming ubiquitous. Many mid-air gestures control different kinds of interactive devices, applications, and systems. They are, however, still …
We present a new and practical method for capturing user body pose in virtual reality experiences: integrating cameras into handheld controllers, where batteries, computation …
P Streli, R Armani, YF Cheng, C Holz - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Current Virtual Reality systems are designed for interaction under visual control. Using built- in cameras, headsets track the user's hands or hand-held controllers while they are inside …
Smart glasses suffer from obtrusive or cumbersome interaction techniques. Studies show that people are not willing to publicly use, for example, voice control or mid-air gestures in …