A survey of augmented reality

M Billinghurst, A Clark, G Lee - Foundations and Trends® in …, 2015 - nowpublishers.com
This survey summarizes almost 50 years of research and development in the field of
Augmented Reality (AR). From early research in the1960's until widespread availability by …

Flexible gesture input with radars: systematic literature review and taxonomy of radar sensing integration in ambient intelligence environments

AI Şiean, C Pamparău, A Sluÿters, RD Vatavu… - Journal of Ambient …, 2023 - Springer
We examine radar-based gesture input for interactive computer systems, a technology that
has recently grown in terms of commercial availability, affordability, and popularity among …

Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor

D Kim, O Hilliges, S Izadi, AD Butler, J Chen… - Proceedings of the 25th …, 2012 - dl.acm.org
Digits is a wrist-worn sensor that recovers the full 3D pose of the user's hand. This enables a
variety of freehand interactions on the move. The system targets mobile settings, and is …

Multimodal hand and foot gesture interaction for handheld devices

Z Lv, A Halawani, S Feng, H Li… - ACM Transactions on …, 2014 - dl.acm.org
We present a hand-and-foot-based multimodal interaction approach for handheld devices.
Our method combines input modalities (ie, hand and foot) and provides a coordinated output …

Interaction methods for smart glasses: A survey

LH Lee, P Hui - IEEE access, 2018 - ieeexplore.ieee.org
Since the launch of Google Glass in 2014, smart glasses have mainly been designed to
support micro-interactions. The ultimate goal for them to become an augmented reality …

Social acceptability in HCI: A survey of methods, measures, and design strategies

M Koelle, S Ananthanarayan, S Boll - … of the 2020 CHI Conference on …, 2020 - dl.acm.org
With the increasing ubiquity of personal devices, social acceptability of human-machine
interactions has gained relevance and growing interest from the HCI community. Yet, there …

Towards a consensus gesture set: A survey of mid-air gestures in HCI for maximized agreement across domains

M Hosseini, T Ihmels, Z Chen, M Koelle… - Proceedings of the …, 2023 - dl.acm.org
Mid-air gesture-based systems are becoming ubiquitous. Many mid-air gestures control
different kinds of interactive devices, applications, and systems. They are, however, still …

Controllerpose: inside-out body capture with VR controller cameras

K Ahuja, V Shen, CM Fang, N Riopelle… - Proceedings of the …, 2022 - dl.acm.org
We present a new and practical method for capturing user body pose in virtual reality
experiences: integrating cameras into handheld controllers, where batteries, computation …

Hoov: Hand out-of-view tracking for proprioceptive interaction using inertial sensing

P Streli, R Armani, YF Cheng, C Holz - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Current Virtual Reality systems are designed for interaction under visual control. Using built-
in cameras, headsets track the user's hands or hand-held controllers while they are inside …

Designing a willing-to-use-in-public hand gestural interaction technique for smart glasses

YT Hsieh, A Jylhä, V Orso, L Gamberini… - Proceedings of the 2016 …, 2016 - dl.acm.org
Smart glasses suffer from obtrusive or cumbersome interaction techniques. Studies show
that people are not willing to publicly use, for example, voice control or mid-air gestures in …