Pengembangan Aplikasi Mobile Learning Model Games “Antibody vs Antigen” Menggunakan RPG Maker MV pada Pembelajaran Biologi Konsep Sistem Imun …

A Rasyid, AA Gaffar - Biodik, 2019 - online-journal.unja.ac.id
Tujuan penelitian ini adalah untuk mengembangkan media pembelajaran berbasis Role
Play Game (RPG) Maker MV pada pembelajaran biologi materi sistem imun, mengetahui …

Development of android-based learning media applications to determine validity and feasibility for grade VII middle school students on ecosystem material

I Aryani, DA Pramudita, NN Sinangkling… - JIPI (Jurnal IPA dan …, 2023 - jurnal.usk.ac.id
The world community has been hit hard by the covid-19 outbreak since 2 years ago until
now there are still confirmed cases with a new variant. This also has an impact on the world …

Pengembangan E-Evaluation Tematik Berbasis Gamification Learning Untuk Peningkatan Literasi Teknologi di Sekolah Dasar: Development of Gamification Learning …

I Fitriati, N Nurmansyah, R Purnamasari… - Bitnet: Jurnal …, 2022 - journal.umpr.ac.id
Literasi teknologi yang cocok diterapkan di sekolah dasar adalah dengan berbasis
gamification learning atau pembelajaran yang mengadopsi karakteristik game (permainan) …

Pengembangan E-Modul Trigonometri (EMOTIGON) Berbasis Android untuk Siswa SMA Kelas X

AA Sari, N Ratu - Jurnal Cendekia: Jurnal Pendidikan Matematika, 2022 - j-cup.org
Sebagian besar siswa terbiasa dengan menghafalkan rumus trigonometri, sehingga siswa
kesulitan jika memahami materi trigonometri. Penelitian E-Modul trigonometri (EMOTIGON) …

Pengembangan Multimedia Interaktif Menggunakan 3D Pageflip Professional pada Materi Penentuan Jenis Kelamin Serangga untuk Kelas XII SMA: Development of …

Y Rahmi, A Johari, A Sadikin - BIODIK, 2022 - mail.online-journal.unja.ac.id
This study aims to develop interactive multimedia-based learning media using 3D Pageflip
Professional. The developed media discuss material about determining the sex of insects …

The effectiveness of online calculus 2 learning during the Covid-19 pandemic

T Susilawati, I Darmawan… - Journal of Physics …, 2020 - iopscience.iop.org
This study aims to analyze the effectiveness of online learning in calculus 2 during the Covid-
19 pandemic. The study was conducted in a civil engineering study program at a private …

[PDF][PDF] THE DEVELOPMENT OF ANIMATED MEDIA BASED ON PROJECT-BASED LEARNING TO CULTIVATE PROBLEM SOLVING SKILLS IN FUNGI TOPIC

D Yusup, RP Situmorang, MC Tapilouw - 2022 - core.ac.uk
Problem-solving is a daily activity that stimulates critical thinking in finding solutions.
Learning fungi material also requires problem-solving skills to dig deeper into the potential …

Pengaruh e-learning terhadap HOTS (higher order thinking skills) mahasiswa Universitas Islam Indonesia

IP Sari, PJ Rahmah - At-Thullab: Jurnal Mahasiswa Studi Islam, 2020 - journal.uii.ac.id
Peran integrasi teknologi dalam pembelajaran modern penting untuk mengasah
keterampilan berfikir tingkat tinggi atau akrab dengan istilah HOTS. Penelitian ini bertujuan …

Development of a dynamic fluid practicum tool (torricelli theory) based on Arduino uno with flow sensor and vibration sensor for high schools in grade 11

A Sudarmanto, MI Faqih, N Salim - AIP Conference Proceedings, 2022 - pubs.aip.org
This study aims to determine the feasibility and accuracy of dynamic fluid practicum tools
(Torricelli theory) based on Arduino Uno. This is a research and development (R&D) by …

[PDF][PDF] Aplikasi blood smart: media pembelajaran biologi berbasis android di era revolusi industri 4.0

N Asikin, N Nevrita, W Noni - Edubiotik: Jurnal Pendidikan, Biologi …, 2020 - researchgate.net
The learning media based on android for biology have not been used optimally in the era of
the industrial revolution 4.0. The research objective was to determine the feasibility of blood …