A review of cybersickness in head-mounted displays: raising attention to individual susceptibility

N Tian, P Lopes, R Boulic - Virtual Reality, 2022 - Springer
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …

Adapting visual complexity based on electrodermal activity improves working memory performance in virtual reality

F Chiossi, Y Turgut, R Welsch, S Mayer - Proceedings of the ACM on …, 2023 - dl.acm.org
Biocybernetic loops encompass users' state detection and system adaptation based on
physiological signals. Current adaptive systems limit the adaptation to task features such as …

[PDF][PDF] Procedure for the implementation of VR/AR learning scenarios for method training-Presentation of the Assisted Reality Implementation Model (ARIM).

A Karcher, D Arnold, C Prinz, B Kuhlenkötter - 2022 - scholar.archive.org
Abstract Virtual-and Augmented Reality (VR/AR) based assistance systems represent a
growing technology approach for the sustainable communication of quality methods for …

The Impact of Organizational Ergonomics on Teaching Rapid Prototyping

Y Rapitsenyane, P Erick, OJ Sealetsa… - … of Evolutionary Digital …, 2023 - Wiley Online Library
This chapter discusses organizational ergonomics issues for teaching rapid prototyping in
Industry 4.0. Organizational ergonomics is addressed as a macro ergonomics concept …

Three Methods for Adapting Physical Games to Virtual Formats in STEM Courses–Easy (Google Suite), Medium (Web GL Games in Unity) and Hard (Virtual Reality)

E Bubar, S Agolini, D Jaber, A Wright - … , HCII 2021, Virtual Event, July 24 …, 2021 - Springer
The use of games in learning has demonstrably positive impacts on experiences in the
classroom. At Marymount University, the STEM faculty in biology, chemistry and physics …

Training von Qualitätsmethoden in der virtuellen Welt mittels VR-Brillen

A Karcher, C Prinz, D Arnold… - Zeitschrift für …, 2022 - degruyter.com
Abstract Die nachhaltige Vermittlung von Qualitätsmethoden durch Assistenzsysteme, wie z.
B. eine Virtual Reality (VR)-Brille, stellt einen neuen und wachsenden Trend von …

Experience-guided design of VR environments for work-integrated competence development: An implementation example for assembly and maintenance activities

M Heinlein, N Huchler, R Wittal, A Weigel… - Zeitschrift für …, 2021 - Springer
One area of application of virtual reality (VR) in the working world is learning scenarios for
competence development. This article addresses the question of how existing experiences …