Serious games in science education: a systematic literature

M Ullah, SU Amin, M Munsif, MM Yamin… - Virtual Reality & …, 2022 - Elsevier
Teaching science through computer games, simulations, and artificial intelligence (AI) is an
increasingly active research field. To this end, we conducted a systematic literature review …

A survey and taxonomy of latency compensation techniques for network computer games

S Liu, X Xu, M Claypool - ACM Computing Surveys (CSUR), 2022 - dl.acm.org
Computer games, one of the most popular forms of entertainment in the world, are
increasingly online multiplayer, connecting geographically dispersed players in the same …

Latency and player actions in online games

M Claypool, K Claypool - Communications of the ACM, 2006 - dl.acm.org
Latency and player actions in online games Page 1 40 November 2006/Vol. 49, No. 11
COMMUNICATIONS OF THE ACM The growth and penetration of broadband access networks …

Outatime: Using speculation to enable low-latency continuous interaction for mobile cloud gaming

K Lee, D Chu, E Cuervo, J Kopf, Y Degtyarev… - Proceedings of the 13th …, 2015 - dl.acm.org
Gaming on phones, tablets and laptops is very popular. Cloud gaming-where remote
servers perform game execution and rendering on behalf of thin clients that simply send …

An introduction to online video game qos and qoe influencing factors

F Metzger, S Geißler, A Grigorjew, F Loh… - … Surveys & Tutorials, 2022 - ieeexplore.ieee.org
Online video games and cloud gaming are rapidly growing in pervasiveness. Their resource
demands can put significant stress on the global communication infrastructure. And network …

Lower is better? The effects of local latencies on competitive first-person shooter game players

S Liu, M Claypool, A Kuwahara, J Sherman… - Proceedings of the …, 2021 - dl.acm.org
Video game play is among the most popular forms of entertainment in the world and eSports
is a multi-billion dollar industry. Esports gamers, and competitive gamers more broadly, want …

Latency can kill: precision and deadline in online games

M Claypool, K Claypool - Proceedings of the first annual ACM SIGMM …, 2010 - dl.acm.org
The growth in network capacities and availability has been accompanied by a proliferation
of online games. While online games perform well under many network conditions, Internet …

Teleoperation: The holy grail to solve problems of automated driving? Sure, but latency matters

S Neumeier, P Wintersberger, AK Frison… - Proceedings of the 11th …, 2019 - dl.acm.org
In the domain of automated driving, numerous (technological) problems were solved in
recent years, but still many limitations are around that could eventually prevent the …

An empirical analysis of online game service satisfaction and loyalty

HE Yang, CC Wu, KC Wang - Expert Systems with Applications, 2009 - Elsevier
In this study, we argue that there will have some factors affecting online game service
satisfaction and loyalty. The purpose of this study is to understand an online game service …

Measuring the feasibility of teleoperated driving in mobile networks

S Neumeier, EA Walelgne, V Bajpai… - 2019 Network Traffic …, 2019 - ieeexplore.ieee.org
Teleoperated Driving is the remote control driving of a vehicle by a human driver. The
concept of Teleoperated Driving requires the use of mobile networks, which typically …