Much of the current research on digital and social media practices uses a Bourdieusian framework to explain stratification processes in the digital realm. This approach typically …
K Fast, P Abend - new media & society, 2022 - journals.sagepub.com
The maturation of mobile, convergent, and place-contingent technologies has inspired researchers from different fields to re-imagine the relationship between geography and …
One of the essential objectives of teaching geography is to develop students' geomedia skills, which can be understood as geographic multiliteracy, skills for acquiring geographic …
This study aims to illustrate the relationship between humans, places, and technology by introducing the conceptual framework of this relationship and identifying the influence of …
J Lindell - Cultural Sociology, 2022 - journals.sagepub.com
A great amount of effort has gone into studying correspondences between contemporary class structures and the distribution of lifestyles and media practices therein. Structural …
A Jansson, C Ritter - Media and Communication, 2024 - diva-portal.org
This article explores the formation of and future avenues for geomedia studies. Drawing on a citation network analysis, we map the development of the interdisciplinary research terrain …
T Bratrud - Routledge Handbook of Mobile Technology, Social …, 2024 - taylorfrancis.com
This chapter discusses how outdoor enthusiasts in Norway craft identities by striking a particular balance between nature activity and social media practice. Being physically fit and …
K Fast, C Brantner, P Abend - Media and Communication, 2024 - diva-portal.org
Geomedia, representing an epochal shift in spatial mediations and spatialized media, changes daily life. This future‐directed thematic issue advocates for contextualized …
A Pizzi, J Pecourt, JR Ulldemolins - RES. Revista Española de …, 2023 - dialnet.unirioja.es
Desde el inicio de la popularización de internet en los años noventa se han desarrollado diversos debates sobre las diferencias sociales en la participación en entornos digitales …