Motivations of playing digital games: A review and research agenda

I Cheah, AS Shimul, I Phau - Psychology & Marketing, 2022 - Wiley Online Library
The global digital gaming industry has grown rapidly in recent years. Rapid technological
advancements are changing the ways in which players can interact with video games as …

Overviewing gaming motivation and its associated psychological and sociodemographic variables: a PRISMA systematic review

A Martucci, MC Gursesli, M Duradoni… - Human Behavior and …, 2023 - Wiley Online Library
Nowadays, video games are part of our everyday life, and the number of players is
increasing each day passing by. Thus, understanding what motivations drive people to play …

Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health

HM Pontes - Journal of behavioral addictions, 2017 - akjournals.com
Background and aims Previous studies focused on examining the interrelationships
between social networking site (SNS) addiction and Internet gaming disorder (IGD) in …

A critical consideration of social networking sites' addiction potential

X Carbonell, T Panova - Addiction Research & Theory, 2017 - Taylor & Francis
The evolution of the Internet and its applications has led to a notable increase in concern
about social networking sites (SNSs). SNSs have had global mass appeal and their often …

[PDF][PDF] El diagnóstico de adicción a videojuegos en el DSM-5 y la CIE-11: Retos y oportunidades para clínicos

X Carbonell - Papeles del psicólogo, 2020 - redalyc.org
El trastorno de juego por internet (conocido como adicción a videojuegos) se caracteriza
por un patrón de comportamiento de juego persistente y recurrente que conlleva un …

Learning to lose control: A process-based account of behavioral addiction

JC Perales, DL King, JF Navas, A Schimmenti… - Neuroscience & …, 2020 - Elsevier
Learning psycho (bio) logy has developed a solid corpus of evidence and theory regarding
behavior control modes. The present article briefly reviews that literature and its influence on …

Spanish validation of the internet gaming disorder-20 (IGD-20) test

H Fuster, X Carbonell, HM Pontes… - Computers in Human …, 2016 - Elsevier
In recent years, problematic and addictive gaming has been a phenomenon of growing
concern worldwide. In light of the increasing awareness about this issue, the latest (fifth) …

Investigating the role of Minecraft in educational learning environments

N Callaghan - Educational Media International, 2016 - Taylor & Francis
This research paper identifies the way in which Minecraft Edu can be used to contribute to
the teaching and learning of secondary students via a multiple case research study …

El Cuestionario de Experiencias Relacionadas con los Videojuegos (CERV): Un instrumento para detectar el uso problemático de videojuegos en adolescentes …

A Chamarro, X Carbonell, JM Manresa… - Adicciones, 2014 - adicciones.es
El objetivo del presente estudio es validar el Cuestionario de Experiencias Relacionadas
con los Videojuegos (CERV). El cuestionario consta de 17 ítems, desarrollados a partir del …

Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people

AMS Wu, MHC Lai, S Yu, JTF Lau… - Journal of Behavioral …, 2016 - akjournals.com
Background and aims Internet gaming disorder (IGD) imposes a potential public health
threat worldwide. Gaming motives are potentially salient factors of IGD, but research on …