In the context of game live-streams, we focus on whether audience influence options can be extended beyond the game, eg, to the streamers' environment (eg, controlling their room …
K Kurihara - arXiv preprint arXiv:1810.01070, 2018 - arxiv.org
This study proposes middleware, GameControllerizer, that allows users to combine the processes of Internet of Things (IoT) devices, Web services, and applications of Artificial …