M-learning y realidad aumentada: Revisión de literatura científica en el repositorio WoS= M-learning and Augmented Reality: A Review of the Scientific Literature on …

J Fombona, MA Pascual… - … de Comunicación y …, 2017 - torrossa.com
La realidad aumentada surge como un útil sobre el que se precisa examinar su real
implementación educativa. Esta investigación hace un análisis bibliométrico sobre …

Exploring player behavior and motivations to continue playing Pokémon GO

E Ghazali, DS Mutum, MY Woon - Information Technology & People, 2019 - emerald.com
Purpose The purpose of this paper is to identify the determinants of players' continuance
intentions to play Pokémon GO (PG) and ultimately make in-app purchases, mainly from the …

Multiple sequential mediation in an extended uses and gratifications model of augmented reality game Pokémon Go

EM Ghazali, DS Mutum, MY Woon - Internet Research, 2019 - emerald.com
Purpose The purpose of this paper is to investigate the mechanism by which uses and
gratification (U&G) constructs predict continuance intention to play (ContInt) the augmented …

Location-based mobile augmented reality systems: a systematic review

A Ramtohul, KK Khedo - … Technology in Smart Cities: Augmented and …, 2022 - Springer
The advancement of virtual reality has sharpened the concept of augmented reality (AR) to
new dimension of perceptions of seeing, hearing and immersing in a real world. The …

Water cycle in nature: Small-scale STEM education pilot

D Bogusevschi, I Tal, M Bratu, B Gornea… - EdMedia+ Innovate …, 2018 - learntechlib.org
A digitised educational application focused on the water cycle in nature was employed in a
small-scale pilot carried out in a secondary school in Ireland, as part of the European …

Bridging children's reading with an augmented reality story library

LJ ChanLin - Libri, 2018 - degruyter.com
In educational settings, physical objects or artwork are commonly used to convey meanings.
These designs can be enhanced in ways which provide dynamic information overlay and …

Game-based evacuation drill using augmented reality and head-mounted display

J Kawai, H Mitsuhara, M Shishibori - Interactive Technology and …, 2016 - emerald.com
Purpose Evacuation drills should be more realistic and interactive. Focusing on situational
and audio-visual realities and scenario-based interactivity, the authors have developed a …

[PDF][PDF] Comparative study of user experience on mobile pedestrian navigation between digital map interface and location-based augmented reality

KC Brata, D Liang - International Journal of …, 2020 - download.garuda.kemdikbud.go.id
Fast-paced mobile technology development has permitted augmented reality experiences to
be delivered on mobile pedestrian navigation context. The fact that the more prevalent of this …

Tsunami evacuation drill system using smart glasses

J Kawai, H Mitsuhara, M Shishibori - Procedia Computer Science, 2015 - Elsevier
Evacuation drills are commonly conducted as traditional disaster education to reduce
damages from natural disasters. However participants are not always interested in or …

Game-based evacuation drills using simple augmented reality

H Mitsuhara, M Shishibori, J Kawai… - 2016 IEEE 16th …, 2016 - ieeexplore.ieee.org
Since conventional evacuation drills do not adequately simulate disaster situations,
participants do not feel a sense of tension during evacuation. We developed a game-based …