Machine Learning Prediction of Gamer's Private Networks (GPN®S)

C Mazur, J Ayers, J Humphrey, G Hains… - Proceedings of the …, 2021 - Springer
Abstract The Gamer's Private Network (GPN®) is a client/server technology created by
WTFast for making the network performance of online games faster and more reliable …

The wtfast's gamers private network (gpn®) performance evaluation results

G Hains, C Mazur, J Ayers, J Humphrey… - 2020 IEEE …, 2020 - ieeexplore.ieee.org
The WTFast Gamers Private Network (GPN®) is a client/server solution designed to improve
network conditions with online games that utilize centralized game servers. Using a GPN® …

Estimation of Hourly Utility Usage Using Machine Learning

A Wong, C Chiu, A Abdulgapul, MN Beg… - 2022 IEEE …, 2022 - ieeexplore.ieee.org
The COVID-19 pandemic has had a major impact on the usage of various utilities. To assess
the impact, this research explores the (baseline) estimation of hourly utility usage if the …

Data Extraction, Transformation, and Loading Process Automation for Algorithmic Trading Machine Learning Modelling and Performance Optimization

N Ebadifard, A Parihar, Y Khmelevsky, G Hains… - arXiv preprint arXiv …, 2023 - arxiv.org
A data warehouse efficiently prepares data for effective and fast data analysis and modelling
using machine learning algorithms. This paper discusses existing solutions for the Data …

Gaming network delays investigation and collection of very large-scale data sets

B Ward, Y Khmelevsky, G Hains… - 2017 Annual IEEE …, 2017 - ieeexplore.ieee.org
The WTFast's Gamers Private Network (GPN®) is a client/server solution that makes online
games faster. GPN® connects online video-game players with a common game service …

Gamers Private Network Performance Forecasting. From Raw Data to the Data Warehouse with Machine Learning and Neural Nets

A Wong, CY Chiu, G Hains, J Humphrey… - arXiv preprint arXiv …, 2021 - arxiv.org
Gamers Private Network (GPN) is a client/server technology that guarantees a connection
for online video games that is more reliable and lower latency than a standard internet …

Pan-institutional applied research within undergraduate and post-degree diploma teaching programs

Y Khmelevsky, A Wong, N Ebadifard, F Zhang… - Proceedings of the 25th …, 2023 - dl.acm.org
Many undergraduate students' applied research projects (projects) are conducted within the
computer and computing science departments of colleges and universities [24, 36]. Every …

Ten years of capstone projects at okanagan college: A retrospective analysis

Y Khmelevsky - Proceedings of the 21st Western Canadian Conference …, 2016 - dl.acm.org
In this paper we discuss ten years of teaching of" Projects in Computer Science"(COSC
224)," Software Engineering" with the following" Software Engineering Project" capstone …

Network Latency Classification for Computer Games

A Wong, C Chiu, G Hains, J Behnke… - … on Recent Advances …, 2021 - ieeexplore.ieee.org
WTFast's Gamers Private Network (GPN) technology improves and stabilizes network
latency of communication between players and servers in online video games, especially …

Utilizing Minecraft bots to optimize game server performance and deployment

M Cocar, R Harris, Y Khmelevsky - 2017 IEEE 30th Canadian …, 2017 - ieeexplore.ieee.org
To simulate a realistic game server environment, we utilized open source software libraries
to create automated players (bots) for the globally renowned online game: Minecraft. The …