The emergence of online-to-offline (O2O) has been changing the business environment of the retail industry and making businesses more competitive. Since the relationship between …
S Ha, S Kim - Telematics and Informatics, 2024 - Elsevier
While the global gaming industry has become a significant economic force, surpassing the film and music industries in market size, it has not achieved the same level of universality as …
M Yang, S Jang, M Goh, D Lee - Managerial and Decision …, 2024 - Wiley Online Library
The COVID‐19 pandemic has accelerated the introduction of working from home (WFH), but it has not been verified how it affects corporate performance, and many companies are still …
M Shon, D Lee, C Lee - International Journal of Technology …, 2022 - inderscienceonline.com
Open innovation literature has focused on the excellence of open innovation strategy, factor analysis of open innovation, and firms' performance measurement according to open …
Under the impact of COVID-19, people's entertainment activities were changed. The time of outdoor activities may decrease, and the time of indoor activities may increase. During the …
JN Chang, B Li, Y Tao - Internal Mechanism and Empirical Evidence - papers.ssrn.com
Abstract 5G has enhanced the capabilities of several businesses in China. Mobile games serve as a significant medium for promoting Chinese culture. Can 5G also contribute to …
The Internet platform economy has grown rapidly in the last decade and has now become the center of the global economy. Although the Internet platform originally emerged as an …
This paper identifies main features of online games to be disclosed to the market for policy makers. It tests the positive relationships between information disclosure for online games …