Gameful green: a systematic review on the use of serious computer games and gamified mobile apps to foster pro-environmental information, attitudes and behaviors

Ș Boncu, OS Candel, NL Popa - Sustainability, 2022 - mdpi.com
As the issues related to climate change intensify, new methods to raise awareness of
environmental issues, foster pro-environmental attitudes and behaviors, and offer a viable …

Selecting methods of agricultural extension to support diverse adoption pathways: a review and case studies

R Nettle, J Major, L Turner, J Harris - Animal Production Science, 2022 - CSIRO Publishing
This paper presents results from a review of methods of agricultural extension, including the
evidence for the effectiveness of methods in supporting farm practice change, how they …

Towards a 2025 national ocean literacy strategy: Current status and future needs in primary education

C Freitas, A Bellgrove, P Venzo… - Frontiers in Marine Science, 2022 - frontiersin.org
Globally, ocean health has become critically compromised due to compounding negative
human impacts. Marine science education can play a key role in raising collective …

Game on for learning: a holistic exploration of Gamification's impact on student engagement and academic performance in educational environments

C Neerupa, R Naveen Kumar, R Pavithra… - Management …, 2024 - emerald.com
Purpose The research paper examines the complex relationship between gamification,
student engagement and academic performance in educational environments. The study …

Bibliometric Analysis on Ocean Literacy Studies for Marine Conservation

G Salazar-Sepúlveda, A Vega-Muñoz… - Water, 2023 - mdpi.com
The aim of this study is to present an overview of the current scientific literature pertaining to
ocean literacy. We applied a bibliometric method to examine relational patterns among …

Digital Technology in outdoor and environmental education: Affects, assemblages and curriculum-making

J Lynch, H Thomas - Australian Journal of Environmental Education, 2024 - cambridge.org
Researchers across outdoor and environmental education (OEE) are drawing on relational
ontologies to break down dualisms, human-centric thinking and challenge neoliberal …

High School Students' Motivation to Learn Climate Change Science through Educational Computer Games

M Besalti, GG Smith - Simulation & Gaming, 2024 - journals.sagepub.com
Background Teaching climate change is difficult. Its complexity spans many subjects, often
taught disjointedly. Many climate change effects are not immediately observable, making it …

A Review of Empirical Studies on Gamification in K-12 Environmental Education: Is This Chocolate-Covered Broccoli?

F Zhang, S Papavlasopoulou… - 2024 IEEE Global …, 2024 - ieeexplore.ieee.org
Environmental education (EE) plays a vital role in engaging young people in exploring
environmental issues and developing their sense of responsibility to the environment …

The concept of ocean sustainability in high school: Measuring the ocean literacy of vocational high school students in Indonesia

CC Chang, LT Tsai, D Meliana - Sustainability, 2023 - mdpi.com
In this study, we used propositional concept maps with different ocean-related conceptual
sentences to assess the ocean literacy of maritime vocational high school students in …

Where inquiry-based science learning meets gamification: a design case of Experiverse

F Zhang, H Brynildsrud… - Behaviour & …, 2024 - Taylor & Francis
Inquiry-based science learning is an educational strategy to enable students to actively
engage in science learning concepts through inquiry activities such as experiments and …