Are we ready for metaverse? A measurement study of social virtual reality platforms

R Cheng, N Wu, M Varvello, S Chen… - Proceedings of the 22nd …, 2022 - dl.acm.org
Social virtual reality (VR) has the potential to gradually replace traditional online social
media, thanks to recent advances in consumer-grade VR devices and VR technology itself …

When xr and ai meet-a scoping review on extended reality and artificial intelligence

T Hirzle, F Müller, F Draxler, M Schmitz… - Proceedings of the …, 2023 - dl.acm.org
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led
to an emerging body of literature in their intersection. However, the main topics in this …

Proxemics and social interactions in an instrumented virtual reality workshop

J Williamson, J Li, V Vinayagamoorthy… - Proceedings of the …, 2021 - dl.acm.org
Virtual environments (VEs) can create collaborative and social spaces, which are
increasingly important in the face of remote work and travel reduction. Recent advances …

Proxemics for human-agent interaction in augmented reality

A Huang, P Knierim, F Chiossi, LL Chuang… - Proceedings of the 2022 …, 2022 - dl.acm.org
Augmented Reality (AR) embeds virtual content in physical spaces, including virtual agents
that are known to exert a social presence on users. Existing design guidelines for AR rarely …

Digital proxemics: Designing social and collaborative interaction in virtual environments

JR Williamson, J O'Hagan, JA Guerra-Gomez… - Proceedings of the …, 2022 - dl.acm.org
Behaviour in virtual environments might be informed by our experiences in physical
environments, but virtual environments are not constrained by the same physical …

Reality check of metaverse: A first look at commercial social virtual reality platforms

R Cheng, N Wu, S Chen, B Han - … on virtual reality and 3D user …, 2022 - ieeexplore.ieee.org
Metaverse has grasped the news headlines recently. While being heavily advocated by the
industry, there are great in-terests from academia as it demands various technological …

ATON: An open-source framework for creating immersive, collaborative and liquid web-apps for cultural heritage

B Fanini, D Ferdani, E Demetrescu, S Berto… - Applied Sciences, 2021 - mdpi.com
The web and its recent advancements represent a great opportunity to build universal, rich,
multi-user and immersive Web3D/WebXR applications targeting Cultural Heritage field …

Is photorealism important for perception of expressive virtual humans in virtual reality?

K Zibrek, S Martin, R McDonnell - ACM Transactions on Applied …, 2019 - dl.acm.org
In recent years, the quality of real-time rendering has reached new heights—realistic
reflections, physically based materials, and photometric lighting are all becoming …

Not alone here?! scalability and user experience of embodied ambient crowds in distributed social virtual reality

ME Latoschik, F Kern, JP Stauffert… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
This article investigates performance and user experience in Social Virtual Reality (SVR)
targeting distributed, embodied, and immersive, face-to-face encounters. We demonstrate …

Social VR: A new medium for remote communication and collaboration

J Li, V Vinayagamoorthy, J Williamson… - Extended Abstracts of …, 2021 - dl.acm.org
We are facing increasingly pressure on reducing travel and working remotely. Tools that
support effective remote communication and collaboration are much needed. Social Virtual …