Complex creativity and multiple learning objectives often require combining several teaching methods, and gamification may be an effective teaching strategy for enhancing …
The current investigation was conducted to analyze a trendology of Gamification's role in higher education by conducting a comprehensive bibliometric and visualization analysis …
The recent emergence of innovative learning spaces, Future Classroom Lab (FCL), provides educators the use of physical learning spaces (to research, interact, exchange, develop …
The COVID-19 pandemic posed a major challenge to universities. It forced them to face the urgent need to rapidly transform their traditional onsite teaching into an emergency remote …
KF Hew, W Huang - Future in Educational Research, 2023 - Wiley Online Library
In the aftermath of the global pandemic, online learning is now ubiquitous around the world. Yet, although online learning has become a common learning approach across the globe, it …
Introduction The emphasis on skills-based learning has caused curricular change in education systems across the European Union, particularly in terms of the increased use of …
M Vidaković, M Lara, L Duchi, A Whitcomb… - Frontiers in …, 2023 - frontiersin.org
The trend of introducing game-based elements and mechanisms via game-based learning (GBL) and gamification is expanding in higher education, as is research on the elements of …
H Zhang, F Li, H Yan - Interactive Learning Environments, 2024 - Taylor & Francis
This study explores the development process of psychological needs in online gamified learning (OGL) among university students and examines its impact on learning engagement …
Z Cui, H Yang - SAGE Open, 2023 - journals.sagepub.com
This study investigates the influence of game elements on active learning intentions within digital learning platforms. Drawing from a situational perspective, we developed a model …