Gamification in preschool science education

A Xezonaki - Advances in Mobile Learning Educational Research, 2022 - syncsci.com
Over the last few years, rapid technological progress has developed our lives in all areas.
The adoption of technology in the everyday lives of both adults and children through smart …

Negative effects of gamification in education software: Systematic mapping and practitioner perceptions

C Almeida, M Kalinowski, A Uchôa, B Feijó - Information and Software …, 2023 - Elsevier
Context: While most research shows positive effects of gamification, the focus on its adverse
effects is considerably smaller and further understanding of these effects is needed …

[HTML][HTML] Evaluation of the Use of Gamification in Language Learning for Students in Indonesia

M Mohzana - … Journal of Language and Ubiquitous Learning, 2023 - journal.ypidathu.or.id
Background. With the development of technology and students' preferences for digital
interactions, gamification offers an attractive alternative in increasing the effectiveness of …

Cómo evitar efectos negativos al gamificar en educación: Revisión panorámica y aproximación heurística hacia un modelo instruccional

JMP Andreu - REMIE: Multidisciplinary Journal of Educational …, 2024 - dialnet.unirioja.es
Los estudios de gamificación en educación se han centrado en explorar los efectos
positivos, sin embargo, existen preocupaciones relacionadas con los efectos neutrales …

Assessing the effects of gamification on enhancing information security awareness knowledge

T Wu, KY Tien, WC Hsu, FH Wen - Applied Sciences, 2021 - mdpi.com
Information security awareness (ISA) has become a vital issue, as security breaches often
attributed to humans lead to losses for individuals and organizations. Information security …

Does gamifying homework influence performance and perceived gameful experience?

AHS Metwally, M Chang, Y Wang, AMF Yousef - Sustainability, 2021 - mdpi.com
There is a growing body of literature that recognizes the importance of applying gamification
in educational settings. This research developed an application to gamify students' …

Teaching effective cybersecurity through escape the classroom paradigm

JE DeBello, S Schmeelk, DM Dragos… - 2022 IEEE Global …, 2022 - ieeexplore.ieee.org
Cybersecurity has become ubiquitous with the exponential growth of consumer applications
and Internet of Things (IoT) devices. It is a discipline which intersects other important …

IS LEARNING ENGLISH BORING WITH GAMIFICATION?

ML Armanda, L Indriani - ELTR Journal, 2022 - apspbi.or.id
COVID-19 is a global pandemic that has brought significant disruptions to education. EFL
educators ought to be aware of suitable methods during hybrid learning. The Digital learning …

Student satisfaction and co-creation behavior in game-based learning in the context of higher education

N Zarandi, AM Soares, H Alves - Journal of Marketing for Higher …, 2024 - Taylor & Francis
Drawing on an increasing body of investigation on student satisfaction and the Service–
Dominant Logic theoretical framework (SDL), this study focuses on student perception of the …

Examining gamification's impact on perceived satisfaction through learning parameters: a preliminary perception-based study among prospective users

S Hebbar, S Manohar, S Hungund - Interactive Learning …, 2024 - Taylor & Francis
The study aims to capture and analyse the perception among students whether they
perceive gamification in e-learning to significantly influence the learning parameters …