Bodystorming for movement-based interaction design

E Segura, L Vidal, A Rostami - Human Technology, 2016 - ht.csr-pub.eu
After a decade of movement-based interaction in human–computer interaction, designing for
the moving body still remains a challenge. Research in this field requires methods to help …

Human autonomy in future drone traffic: Joint human–AI control in temporal cognitive work

J Lundberg, M Arvola, KL Palmerius - Frontiers in Artificial Intelligence, 2021 - frontiersin.org
The roles of human operators are changing due to increased intelligence and autonomy of
computer systems. Humans will interact with systems at a more overarching level or only in …

Larping (Live Action Role Playing) as an Embodied Design Research Method

E Márquez Segura, K Spiel, K Johansson… - … Publication of the 2019 …, 2019 - dl.acm.org
Embodied design methods are gaining popularity among design researchers. They
leverage the physical and situated experience of designers to access and better understand …

[PDF][PDF] Co-prototyping emotional value

S Miettinen, S Rontti, J Jeminen - … . Design Management in an Era of …, 2014 - sinco.fi
Service design methods provide tools for both the analysis-based perspective to understand
user motivations, emotions, the participatory development and co-design process. This …

Virtual reality for prototyping service journeys

C Boletsis - Multimodal Technologies and Interaction, 2018 - mdpi.com
The use of virtual elements for developing new service prototyping environments and more
realistic simulations has been suggested as a way to optimise the service prototyping …

Advancing inclusive service design: defining, evaluating and creating universally designed services

MEN Begnum, OL Bue - International Conference on Human-Computer …, 2021 - Springer
Abstract Service Design (SD) may be viewed as the merge of digital, intangible and physical
touchpoints to form holistic user experiences. It is a fast-growing discipline; however …

Embodied Core Mechanics: Designing for movement-based co-located play

E Márquez Segura - 2016 - diva-portal.org
Márquez Segura, E. 2016. Embodied Core Mechanics. Designing for movement-based co-
located play. Uppsala Studies in Human-Computer Interaction 3. 174 pp. Uppsala …

Category, Time, and Space: Structures in Cross-Media Design and Production

M Arvola, M Broth - Proceedings of the 31st European Conference on …, 2019 - dl.acm.org
The purpose of this empirically informed, but mainly conceptual paper, is to understand what
we might mean by the word 'structure'in cross-media design. The paper draws upon a …

Prototyping in service design: the case of CHECKD.–an automatic booth for Covid-19 testing

D Selloni, S Stefanoni - … –experiential knowledge and the role of …, 2023 - re.public.polimi.it
Prototyping is a core phase in the design process. In service design, this activity has been
less explored: differently from physical products, services entail the representation of …

BÖLÜM

E MODELLERİ - Stratejik İşletme Yönetiminde Teknolojinin …, 2022 - books.google.com
Evrendeki fiziksel veya fiziksel olmayan bütün varlıklara veya olgulara baktığımızda her
şeyin kısmi serbesti dahilinde güçlü bir sistematikten oluştuğunu görmekteyiz. Bunu …