[PDF][PDF] The effect of achievement badges on students' behavior: An empirical study in a university-level computer science course

L Hakulinen, T Auvinen, A Korhonen - International Journal of …, 2015 - research.aalto.fi
Achievement badges are a form of gamification that are used in an attempt to increase user
engagement and motivation in various systems. A badge is typically a graphical icon that …

Increasing students' awareness of their behavior in online learning environments with visualizations and achievement badges

T Auvinen, L Hakulinen, L Malmi - IEEE Transactions on …, 2015 - ieeexplore.ieee.org
In online learning environments where automatic assessment is used, students often resort
to harmful study practices such as procrastination and trial-and-error. In this paper, we study …

The effect of gamification on students with different achievement goal orientations

L Hakulinen, T Auvinen - 2014 international conference on …, 2014 - ieeexplore.ieee.org
In this study, we examined gamification in relation to achievement goal orientation.
Achievement goal orientation is a psychological conceptualization that characterizes …

Educational functions and design of badge systems: A conceptual literature review

L Facey-Shaw, M Specht… - IEEE Transactions …, 2017 - ieeexplore.ieee.org
In today's technological era, emerging educational technologies, such as digital badges,
have shown the potential for fostering student learning. To examine the major …

Kahoot! as a tool to improve student academic performance in business management subjects

R Martínez-Jiménez, C Pedrosa-Ortega… - Sustainability, 2021 - mdpi.com
The new framework for learning requires the use of new technologies, such as m-learning or
game-based learning programs. Gamification using this type of applications has been …

Building better digital badges: Pairing completion logic with psychological factors

R McDaniel, J Fanfarelli - Simulation & Gaming, 2016 - journals.sagepub.com
Background. Digital badges are used in games and simulations for purposes such as
incentivizing learning, identifying progress, increasing time on task, and credentialing …

A scoping review of digital open badge ecosystems in relation to resource-constrained environments

P Motheeram, A Botha, M Herselman - TD: The Journal for …, 2018 - journals.co.za
This article presents a scoping review of digital open badge ecosystems. A scoping review
can be seen as a methodology for systematically assessing the breadth of available …

Platform Gamifikasi untuk Perkuliahan

D Kristiadi, K Mustofa - IJCCS (Indonesian Journal of Computing …, 2017 - journal.ugm.ac.id
Template Jurnal IJCCS Page 1 IJCCS, Vol.11, No.2, July 2017, pp. 131~142 ISSN: 1978-1520
∎ 131 Received December 29th,2016; Revised March 13th, 2017; Accepted July 29th, 2017 …

Kahoot! como herramienta para mejorar los resultados académicos en educación superior

R Martínez Jiménez, M Ruiz Jiménez… - IN-RED 2020: VI …, 2021 - riunet.upv.es
[ES] La utilización en el aula de herramientas metodológicas más activas y participativas es
una tendencia al alza en cualquier universidad. Además, observamos como es cada vez …

An open framework to geotag and locate plants around the world

R Dhuny, G Sajeevan… - … Conference on Smart …, 2015 - ieeexplore.ieee.org
Though plants are extremely important for the existence of life, many of us do not find
motivation in caring, planting or sharing the location of plants. As we are all connected on …