In online learning environments where automatic assessment is used, students often resort to harmful study practices such as procrastination and trial-and-error. In this paper, we study …
L Hakulinen, T Auvinen - 2014 international conference on …, 2014 - ieeexplore.ieee.org
In this study, we examined gamification in relation to achievement goal orientation. Achievement goal orientation is a psychological conceptualization that characterizes …
In today's technological era, emerging educational technologies, such as digital badges, have shown the potential for fostering student learning. To examine the major …
The new framework for learning requires the use of new technologies, such as m-learning or game-based learning programs. Gamification using this type of applications has been …
Background. Digital badges are used in games and simulations for purposes such as incentivizing learning, identifying progress, increasing time on task, and credentialing …
P Motheeram, A Botha, M Herselman - TD: The Journal for …, 2018 - journals.co.za
This article presents a scoping review of digital open badge ecosystems. A scoping review can be seen as a methodology for systematically assessing the breadth of available …
D Kristiadi, K Mustofa - IJCCS (Indonesian Journal of Computing …, 2017 - journal.ugm.ac.id
Template Jurnal IJCCS Page 1 IJCCS, Vol.11, No.2, July 2017, pp. 131~142 ISSN: 1978-1520 ∎ 131 Received December 29th,2016; Revised March 13th, 2017; Accepted July 29th, 2017 …
[ES] La utilización en el aula de herramientas metodológicas más activas y participativas es una tendencia al alza en cualquier universidad. Además, observamos como es cada vez …
R Dhuny, G Sajeevan… - … Conference on Smart …, 2015 - ieeexplore.ieee.org
Though plants are extremely important for the existence of life, many of us do not find motivation in caring, planting or sharing the location of plants. As we are all connected on …