Non‐rigid registration computes an alignment between a source surface with a target surface in a non‐rigid manner. In the past decade, with the advances in 3D sensing …
Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently Gaussian splatting has emerged as a robust technique to represent …
While current monocular 3D face reconstruction methods can recover fine geometric details, they suffer several limitations. Some methods produce faces that cannot be realistically …
T Yu, Z Zheng, K Guo, P Liu… - Proceedings of the …, 2021 - openaccess.thecvf.com
Human volumetric capture is a long-standing topic in computer vision and computer graphics. Although high-quality results can be achieved using sophisticated off-line systems …
We present" The Relightables", a volumetric capture system for photorealistic and high quality relightable full-body performance capture. While significant progress has been made …
We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing …
We present the first dense SLAM system capable of reconstructing non-rigidly deforming scenes in real-time, by fusing together RGBD scans captured from commodity sensors. Our …
While the ready availability of 3D scan data has influenced research throughout computer vision, less attention has focused on 4D data; that is 3D scans of moving non-rigid objects …
We contribute a new pipeline for live multi-view performance capture, generating temporally coherent high-quality reconstructions in real-time. Our algorithm supports both incremental …