[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

Beyond the eye: multisensory contributions to the sensation of illusory self-motion (Vection)

BE Riecke, B Murovec, JL Campos, B Keshavarz - Multisensory Research, 2023 - brill.com
Vection is typically defined as the embodied illusion of self-motion in the absence of real
physical movement through space. Vection can occur in real-life situations (eg,'train illusion') …

Cognitive factors can influence self-motion perception (vection) in virtual reality

BE Riecke, J Schulte-Pelkum, MN Avraamides… - ACM Transactions on …, 2006 - dl.acm.org
Research on self-motion perception and simulation has traditionally focused on the
contribution of physical stimulus properties (“bottom-up factors”) using abstract stimuli. Here …

[HTML][HTML] Enhancing virtual walking sensation using self-avatar in first-person perspective and foot vibrations

Y Matsuda, J Nakamura, T Amemiya, Y Ikei… - Frontiers in Virtual …, 2021 - frontiersin.org
Walking is a fundamental physical activity in humans. Various virtual walking systems have
been developed using treadmill or leg-support devices. Using optic flow, foot vibrations …

Compelling self-motion through virtual environments without actual self-motion: using self-motion illusions (“vection”) to improve user experience in VR

BE Riecke - Virtual reality, 2011 - books.google.com
While modern computer graphics and virtual reality (VR) simulations can have stunning
photorealism, they are often unable to provide a life-like and compelling sensation of moving …

[HTML][HTML] The visual perception of motion

RJ Snowden, TCA Freeman - Current biology, 2004 - cell.com
Sensing the movements of the world and the objects within it appears to be a fundamental
job for our visual system. In rare cases of brain damage, we find that individuals lacking …

[HTML][HTML] Comparing the effectiveness of different displays in enhancing illusions of self-movement (vection)

BE Riecke, JD Jordan - Frontiers in psychology, 2015 - frontiersin.org
Illusions of self-movement (vection) can be used in virtual reality (VR) and other applications
to give users the embodied sensation that they are moving when physical movement is …

To move or not to move: can active control and user-driven motion cueing enhance self-motion perception (" vection") in virtual reality?

BE Riecke, D Feuereissen - Proceedings of the ACM symposium on …, 2012 - dl.acm.org
Can self-motion perception in virtual reality (VR) be enhanced by providing affordable, user-
powered minimal motion cueing? To investigate this, we compared the effect of different …

Integration of sensory information precedes the sensation of vection: a combined behavioral and event-related brain potential (ERP) study

B Keshavarz, S Berti - Behavioural brain research, 2014 - Elsevier
Illusory self-motion (known as vection) describes the sensation of ego-motion in the absence
of physical movement. Vection typically occurs in stationary observers being exposed to …

Perceptual and cognitive factors for self-motion simulation in virtual environments: how can self-motion illusions (“vection”) be utilized?

BE Riecke, J Schulte-Pelkum - Human walking in virtual environments …, 2013 - Springer
How can we convincingly simulate observer locomotion through virtual environments
without having to allow for full physical observer movement? That is, how can we best utilize …