Exploring the association between online gaming addiction and academic performance among the school‐going adolescents in Bangladesh: A cross‐sectional study

R Anjum, NH Nodi, PR Das… - Health Science …, 2024 - Wiley Online Library
Abstract Background and Aims The pervasive nature of online gaming, notably accentuated
during the COVID‐19 pandemic, has spurred concerns regarding gaming addiction among …

Prevalence and Prediction of Video Gaming Addiction Among Saudi Adolescents, Using the Game Addiction Scale for Adolescents (GASA)

MA Abolfotouh, NA Barnawi - Psychology Research and Behavior …, 2024 - Taylor & Francis
Background Understanding the prevalence and predictors of video game (VG) addiction is
crucial in the Saudi context for improving the quality of life for adolescents and youths. We …

The symptom network of internet gaming addiction, depression, and anxiety among children and adolescents

Y Xie, L Tang - Scientific Reports, 2024 - nature.com
Internet gaming addiction (IGA), depression, and anxiety are significant issues among
children and adolescents, with substantial social implications. Understanding the specific …

Sex differences of neural connectivity in internet gaming disorder and its association with sleep quality: an exploratory fMRI study

M Zhou, G Gao, B Rong, H Zhao, J Huang, N Tu… - Frontiers in …, 2024 - frontiersin.org
Objectives Sex-specific differences in internet gaming disorder (IGD) neurophysiology
remain underexplored. Here we investigated sex-related variability in regional homogeneity …

Problematic usage of the internet among Hungarian elementary school children: a cross-sectional study

A Szapary, G Feher, I Radvanyi, E Fejes, GD Nagy… - BMC Public Health, 2024 - Springer
Introduction Problematic usage of the internet (PUI) is perhaps one of the most frequently
studied phenomena of the 21st century receiving increasing attention in both scientific …

[HTML][HTML] Virtual reality based executive function training in schools: The experience of primary school-aged children, teachers and training teaching assistants

S Hindman, R King, A Pereira - Computers in Human Behavior Reports, 2024 - Elsevier
Executive function (EF) is a set of higher order cognitive processes through which learning
and everyday goals are realised. They comprise the fundamental building blocks of how we …

From classrooms to controllers: how school closures shaped children's video gaming habits

M Abed Alah, S Abdeen, I Bougmiza… - Social Psychiatry and …, 2024 - Springer
Objectives This study aimed to assess the impact of COVID-19-related school closures on
screen time and video gaming habits among governmental school students in Qatar and …

The Mediation of Emotion Regulation Strategies in the Relationship between Internet Addiction and Life Satisfaction during the COVID-19 Pandemic.

MA Yildiz, O Uslu - Educational Process: International Journal, 2023 - ERIC
Background/purpose: The research aimed to examine the mediation of emotion regulation
strategies in the relationship between Internet addiction and life satisfaction during the …

An Empirical Investigation of the Relationships Among Self-Esteem, Depression and Self-Serving Bias in People with Internet Gaming Disorder

Y Wang, L Zhang, C Wang, M Lin… - … Research and Behavior …, 2024 - Taylor & Francis
Introduction People are generally characterized by a self-serving bias which describes the
tendency to ascribe positive outcomes or success to internal or personal causes (self …

Fatigue, Internet Addiction and Symptoms of Long COVID—A Cross-Sectional Study of Polish Students

A Zalewska, M Gałczyk - Journal of Clinical Medicine, 2024 - mdpi.com
Introduction: Fatigue is the most persistent symptom in patients with long COVID. Moreover,
Internet addiction itself has become a pandemic long-term effect. The aim of this study was …