Wearable haptic systems for the fingertip and the hand: taxonomy, review, and perspectives

C Pacchierotti, S Sinclair, M Solazzi… - IEEE transactions on …, 2017 - ieeexplore.ieee.org
In the last decade, we have witnessed a drastic change in the form factor of audio and vision
technologies, from heavy and grounded machines to lightweight devices that naturally fit our …

Haptic devices: Wearability-based taxonomy and literature review

A Adilkhanov, M Rubagotti, Z Kappassov - IEEE Access, 2022 - ieeexplore.ieee.org
In the last decade, several new haptic devices have been developed, contributing to the
definition of more realistic virtual environments. An overview of this topic requires a …

Haptic revolver: Touch, shear, texture, and shape rendering on a reconfigurable virtual reality controller

E Whitmire, H Benko, C Holz, E Ofek… - Proceedings of the 2018 …, 2018 - dl.acm.org
We present Haptic Revolver, a handheld virtual reality controller that renders fingertip
haptics when interacting with virtual surfaces. Haptic Revolver's core haptic element is an …

Claw: A multifunctional handheld haptic controller for grasping, touching, and triggering in virtual reality

I Choi, E Ofek, H Benko, M Sinclair, C Holz - Proceedings of the 2018 …, 2018 - dl.acm.org
CLAW is a handheld virtual reality controller that augments the typical controller functionality
with force feedback and actuated movement to the index finger. Our controller enables three …

Grabity: A wearable haptic interface for simulating weight and grasping in virtual reality

I Choi, H Culbertson, MR Miller, A Olwal… - Proceedings of the 30th …, 2017 - dl.acm.org
Ungrounded haptic devices for virtual reality (VR) applications lack the ability to convincingly
render the sensations of a grasped virtual object's rigidity and weight. We present Grabity, a …

Active mechanical haptics with high-fidelity perceptions for immersive virtual reality

Z Zhang, Z Xu, L Emu, P Wei, S Chen, Z Zhai… - Nature Machine …, 2023 - nature.com
Human-centred mechanical sensory perceptions enable us to immerse ourselves in the
physical environment by actively touching or holding objects so that we may feel their …

Wireality: Enabling complex tangible geometries in virtual reality with worn multi-string haptics

C Fang, Y Zhang, M Dworman, C Harrison - Proceedings of the 2020 …, 2020 - dl.acm.org
Today's virtual reality (VR) systems allow users to explore immersive new worlds and
experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even …

Dextres: Wearable haptic feedback for grasping in vr via a thin form-factor electrostatic brake

R Hinchet, V Vechev, H Shea, O Hilliges - Proceedings of the 31st …, 2018 - dl.acm.org
We introduce DextrES, a flexible and wearable haptic glove which integrates both
kinesthetic and cutaneous feedback in a thin and light form factor (weight is less than 8g) …

Haptic pivot: On-demand handhelds in vr

R Kovacs, E Ofek, M Gonzalez Franco, AF Siu… - Proceedings of the 33rd …, 2020 - dl.acm.org
We present PIVOT, a wrist-worn haptic device that renders virtual objects into the user's
hand on demand. Its simple design comprises a single actuated joint that pivots a haptic …

Design requirements of generic hand exoskeletons and survey of hand exoskeletons for rehabilitation, assistive, or haptic use

M Sarac, M Solazzi, A Frisoli - IEEE transactions on haptics, 2019 - ieeexplore.ieee.org
Most current hand exoskeletons have been designed specifically for rehabilitation, assistive,
or haptic applications to simplify the design requirements. Clinical studies on poststroke …