Engagement Detection and Its Applications in Learning: A Tutorial and Selective Review

BM Booth, N Bosch, SK D'Mello - Proceedings of the IEEE, 2023 - ieeexplore.ieee.org
Engagement is critical to satisfaction and performance in a number of domains but is
challenging to measure and sustain. Thus, there is considerable interest in developing …

Value-added digital game-based learning in K-12 science education: a systematic literature review

MH Hussein, NL Sulaiman, O Noroozi… - Interactive Learning …, 2025 - Taylor & Francis
Digital game-based learning (DGBL) is perceived as a promising approach for motivating
students' interest in science. However, most previous studies have focused on comparing …

Timing matters: Effects of augmented reality game on students' learning achievement, satisfaction and acceptance

P Zhang, J Li, S Cai - British Journal of Educational …, 2024 - Wiley Online Library
Augmented reality (AR) games offer significant potential to enhance learning experiences,
yet the impact of when these games are introduced during the educational process remains …

Stealth assessment: a theoretically grounded and psychometrically sound method to assess, support, and investigate learning in technology-rich environments

S Rahimi, VJ Shute - Educational technology research and development, 2024 - Springer
Research fields related to learning (eg, educational technology and learning sciences) have
historically focused on what questions using traditional methods (eg, comparing different …

Exploring Students' Opinion towards Integration of Learning Games in Higher Education Subjects and Improved Soft Skills—A Comparative Study in Poland and …

CS Toader, I Brad, CI Rujescu, CS Dumitrescu… - Sustainability, 2023 - mdpi.com
This study aimed to explore and compare Polish and Romanian students' opinions towards
the integration of learning games in Higher Education subjects and to highlight the improved …

Effects of Dynamic Mathematical Software on Students' Performance: A Three-Level Meta-Analysis

Z Ji, K Guo, S Song - Journal of Educational Computing …, 2024 - journals.sagepub.com
As a significant tool to integrate information technology and education, dynamic
mathematical software (DMS) has been widely concerned in recent years. However, how to …

Improving collaborative problem-solving skills via automated feedback and scaffolding: a quasi-experimental study with CPSCoach 2.0

SK D'Mello, N Duran, A Michaels… - User Modeling and User …, 2024 - Springer
Abstract We present CPSCoach 2.0, an automated system that provides feedback,
instructional scaffolding, and practice to help individuals improve three collaborative …

Does it affect you? Social and learning implications of using cognitive-affective state recognition for proactive human-robot tutoring

M Kraus, D Betancourt, W Minker - 2023 32nd IEEE …, 2023 - ieeexplore.ieee.org
Robotic technology has proven to be advantageous for student learning and social
development in educational settings. However, in order to enhance their effectiveness and …

Trade-off or complement? An exploratory study on students' game behavior and learning behavior in a math spatial educational game

J Shang, Y Zhang, J Zeng - Interactive Learning Environments, 2024 - Taylor & Francis
The combination of playing and learning is a pivotal feature but also a key challenge in
educational games. To investigate whether playing and learning are trade-off or …

Scrum in Practice: City Reconstruction as a Pedagogical Game Challenge

ETS Masson, ATS Calazans, IN Bandeira… - Proceedings of the XXII …, 2023 - dl.acm.org
This paper presents an experience report on the dynamics of the Scrum Game Challenge
through the customization of LEGO4Scrum. The game's objective is to teach Scrum concepts …