Understanding the metaverse: A review of virtual worlds and augmented reality environments

K Owusu-Antwi, FE Amenuvor - Current Journal of Applied Science and …, 2023 - hal.science
This review paper attempts to provide a comprehensive understanding of the metaverse by
analyzing virtual worlds and augmented reality environments. The metaverse is a virtual …

The use of immersive virtual reality in educational practices in higher education: a systematic review

DR Bicalho, JMN Piedade… - … on Computers in …, 2023 - ieeexplore.ieee.org
This study aims to contribute to the expansion of discussions and considerations on the use
of immersive technologies in an educational context. With the advancement of information …

Virtual reality training for crisis communication: Fostering empathy, confidence, and de-escalation skills in library and information science graduate students

RD Williams, C Dumas, L Ogden, J Flanagan… - Library & Information …, 2024 - Elsevier
Library and information science (LIS) graduate students often pursue careers in public
libraries, which have faced increased challenges in supporting patrons in crisis. As a result …

Designing and assessing a virtual reality simulation to build resilience to street harassment

C Jicol, J Feltham, J Yoon, MJ Proulx, E O'Neill… - Proceedings of the …, 2022 - dl.acm.org
Street harassment is a widespread problem that can constrain people's freedom to enjoy
public spaces safely, along with many other negative psychological impacts. However, very …

Meta‐analyses of anxiety, motivation, performance, satisfaction, and self‐efficacy in virtual reality‐assisted language education

Z Yu, P Duan - Foreign Language Annals, 2024 - Wiley Online Library
The popularity of virtual reality (VR) technologies has increased since the onset of the
COVID‐19 pandemic. However, there is a paucity of meta‐analytic studies that have …

Comparing two whole task patient simulations for two different dental education topics

E McAlpin, M Levine, JL Plass - Learning and Instruction, 2023 - Elsevier
We investigated the effect of two types of whole task patient simulations, role-play and web-
based, on learning outcomes for two topics, local anesthesia and non-surgical extractions, in …

VIRTUAL DRAMA PERFORMANCE: IS IT A NEED DUE TO PANDEMIC OR TECHNOLOGICAL ERA?

R Inderawati, E Eryansyah, D Maharrani… - … Review: Journal of …, 2023 - journal.uniku.ac.id
This study aims to address the needs of students in drama and drama performances in the
Literature in ELT course. Since the occurrence of a national disaster, namely the spread of …

Role-Playing with Robot Characters: Increasing User Engagement through Narrative and Gameplay Agency

S Ng, TH Lin, Y Li, S Sebo - Proceedings of the 2024 ACM/IEEE …, 2024 - dl.acm.org
Live entertainment is moving towards a greater participatory culture, with dynamic narratives
told through audience interaction. Robot characters offer a unique opportunity to mitigate the …

Teaching psychology in virtual reality.

P Frewen, P Oldrieve, K Law - Scholarship of Teaching and …, 2022 - psycnet.apa.org
Virtual reality (VR) technology has been applied to instruction in science, technology,
engineering, mathematics, and medicine and dentistry, but less to teaching of psychology …

Teaching psychology in virtual reality 2: Wherever you learn, there you are.

AL Vincent, P Frewen - Scholarship of Teaching and Learning in …, 2024 - psycnet.apa.org
Virtual reality (VR) technology is an effective medium for learning science, technology,
engineering, math, and biomedical subjects, but less research has examined psychology …