R Mustafaoğlu - Ulusal spor bilimleri dergisi, 2018 - dergipark.org.tr
Teknoloji alanında yaşanan hızlı gelişmeler her alanda olduğu gibi spor alanını da etkileyerek yeni gelişmelerin ortaya çıkmasına neden olmuştur. Rekabete dayalı video ve …
SE Jenny, DP Schary, KM Noble… - Simulation & …, 2017 - journals.sagepub.com
Background. Technology growth affords innovative teaching techniques as video gaming within education has increased in popularity. Motion-based video gaming (MBVG) is a type …
The two-pronged purpose of this study was to determine: 1) whether playing a sedentary sport video game (SSVG) is more effective than traditional hands-on instruction in learning a …
SE Jenny, JJ Chung, SM Rademaker, DP Schary - Loading..., 2017 - journals.sfu.ca
This study examined the impact of playing a sport video game on learning the sport as well as how the game may influence future intentions of watching or playing the sport. Utilizing …
SE Jenny, KM Noble, DP Schary… - … Education and Sport, 2019 - casopisi.junis.ni.ac.rs
The purpose of this study was to compare the similarities and differences of three common tennis strokes (ie, forehand, backhand, and serve) performed by National Collegiate Athletic …
Conclusion. This study also concluded that significant difference was found between male and female students on Physical parameters and VO2max. This study also concluded that …
The two-pronged purpose of this study was to determine: 1) whether playing a sedentary sport video game (SSVG) is more effective than traditional hands-on instruction in learning a …
O jogo sempre teve um papel no desenvolvimento humano, e consequentemente fulcral na criação e desenvolvimento da civilização. Jogar é uma atividade complexa e repleta de …