Virtual (ly) athletes: where eSports fit within the definition of “Sport”

SE Jenny, RD Manning, MC Keiper, TW Olrich - Quest, 2017 - Taylor & Francis
Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are
all synonyms for the term eSports. Regardless of the term used, eSports is now becoming …

E-spor, spor ve fiziksel aktivite

R Mustafaoğlu - Ulusal spor bilimleri dergisi, 2018 - dergipark.org.tr
Teknoloji alanında yaşanan hızlı gelişmeler her alanda olduğu gibi spor alanını da
etkileyerek yeni gelişmelerin ortaya çıkmasına neden olmuştur. Rekabete dayalı video ve …

The effectiveness of developing motor skills through motion-based video gaming: A review

SE Jenny, DP Schary, KM Noble… - Simulation & …, 2017 - journals.sagepub.com
Background. Technology growth affords innovative teaching techniques as video gaming
within education has increased in popularity. Motion-based video gaming (MBVG) is a type …

“A bunch of big idiots smack into each other”–A mixed-method investigation of learning rugby through video gaming compared to traditional instruction

SE Jenny, R Pastore - Entertainment Computing, 2023 - Elsevier
The two-pronged purpose of this study was to determine: 1) whether playing a sedentary
sport video game (SSVG) is more effective than traditional hands-on instruction in learning a …

Learning a sport through video gaming: A mixed-methods experimental study

SE Jenny, JJ Chung, SM Rademaker, DP Schary - Loading..., 2017 - journals.sfu.ca
This study examined the impact of playing a sport video game on learning the sport as well
as how the game may influence future intentions of watching or playing the sport. Utilizing …

Virtual and authentic tennis: Similarities and differences of three common tennis strokes performed by collegiate players

SE Jenny, KM Noble, DP Schary… - … Education and Sport, 2019 - casopisi.junis.ni.ac.rs
The purpose of this study was to compare the similarities and differences of three common
tennis strokes (ie, forehand, backhand, and serve) performed by National Collegiate Athletic …

[PDF][PDF] Innovative approach to the physical education of students using an interactive climbing wall

I Skrypchenko, G Badicu - 2023 - er.dduvs.edu.ua
Conclusion. This study also concluded that significant difference was found between male
and female students on Physical parameters and VO2max. This study also concluded that …

[PDF][PDF] Entertainment Computing

SE Jenny, R Pastore - researchgate.net
The two-pronged purpose of this study was to determine: 1) whether playing a sedentary
sport video game (SSVG) is more effective than traditional hands-on instruction in learning a …

[PDF][PDF] AKADEMİK SERBEST ZAMAN VE REKREASYON ARAŞTIRMALARI

AGA KAYA, AGS USLU - researchgate.net
AKADEMİK SERBEST ZAMAN VE REKREASYON ARAŞTIRMALARI Page 2 i AKADEMİK
SERBEST ZAMAN VE REKREASYON ARAŞTIRMALARI Editörler Arş. Gör. Alper KAYA Arş …

[PDF][PDF] António Lopes, PhD Pedro Sequeira, PhD João Valente-dos-Santos, PhD

M Betancor - cidefes.ulusofona.pt
O jogo sempre teve um papel no desenvolvimento humano, e consequentemente fulcral na
criação e desenvolvimento da civilização. Jogar é uma atividade complexa e repleta de …