Designing for positive emotions: issues and emerging research directions

JK Yoon, AE Pohlmeyer, PMA Desmet… - The Design Journal, 2020 - Taylor & Francis
Central to the present paper is the question of how designers can be supported to
deliberately facilitate positive emotional experiences. Related to this, the paper provides an …

Playing during a crisis: The impact of commercial video games on the reconfiguration of people's life during the COVID-19 pandemic

A Boldi, A Rapp, M Tirassa - Human–Computer Interaction, 2024 - Taylor & Francis
The COVID-19 pandemic led to dramatic changes in people's lives. The Human-Computer
Interaction (HCI) community widely investigated technology use during crises. However …

Group VR experiences can produce ego attenuation and connectedness comparable to psychedelics

DR Glowacki, RR Williams, MD Wonnacott… - Scientific Reports, 2022 - nature.com
With a growing body of research highlighting the therapeutic potential of experiential
phenomenology which diminishes egoic identity and increases one's sense of …

Challenges and Opportunities of Using Redirection of Activity for Self-Regulation Online

N Inie, BH Westh, JH Muller, MF Lungu - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
This paper explores redirection of activity as an intervention strategy for self-regulation
online. We conducted an explorative study (N= 19) of the browser extension Aiki, which …

Exploring the lived experience of behavior change technologies: Towards an existential model of behavior change for HCI

A Rapp, A Boldi - ACM Transactions on Computer-Human Interaction, 2023 - dl.acm.org
The majority of behavior change and persuasive technologies are exclusively addressed to
modify a specific behavior. However, the focus on behavior may cloud the “existential …

Data sensemaking in self-tracking: Towards a new generation of self-tracking tools

A Coşkun, A Karahanoğlu - International Journal of Human …, 2023 - Taylor & Francis
Abstract Human-Computer Interaction (HCI) researchers have been increasingly interested
in investigating self-trackers' experience with self-tracking tools (STT) to get meaningful …

Creating positive learning experiences with technology: A field study on the effects of user experience for digital concept mapping

B Rohles, S Backes, A Fischbach, F Amadieu… - Heliyon, 2022 - cell.com
Learning and assessment are increasingly mediated by digital technologies. Thus, learners'
experiences with these digital technologies are growing in importance, as they might affect …

From ancient contemplative practice to the app store: designing a digital container for mindfulness

K Lukoff, U Lyngs, S Gueorguieva, ES Dillman… - Proceedings of the …, 2020 - dl.acm.org
Hundreds of popular mobile apps today market their ties to mindfulness. What activities do
these apps support and what benefits do they claim? How do mindfulness teachers, as …

Isness: using multi-person VR to design peak mystical type experiences comparable to psychedelics

DR Glowacki, MD Wonnacott, R Freire… - Proceedings of the …, 2020 - dl.acm.org
Studies combining psychotherapy with psychedelic drugs (Ds) have demonstrated positive
outcomes that are often associated with'Ds' ability to induce'mystical-type'experiences …

[HTML][HTML] Escaping unsustainable digital interactions: Toward “more meaningful” and “moderate” online experiences

K Widdicks, C Remy, O Bates, A Friday… - International Journal of …, 2022 - Elsevier
Growing and even excessive use of digital technology has unquestionably fuelled demand
for digital devices and online services leading to a wide range of societal and environmental …