The role of leadership in a digitalized world: A review

L Cortellazzo, E Bruni, R Zampieri - Frontiers in psychology, 2019 - frontiersin.org
Digital technology has changed organizations in an irreversible way. Like the movable type
printing accelerated the evolution of our history, digitalization is shaping organizations, work …

E-leadership: Re-examining transformations in leadership source and transmission

BJ Avolio, JJ Sosik, SS Kahai, B Baker - The Leadership Quarterly, 2014 - Elsevier
At the turn of the century, the first integrative review and conceptualization of the work on e-
leadership was published in The Leadership Quarterly. During the late 1990's, with the rapid …

Social benefits of living in the metaverse: The relationships among social presence, supportive interaction, social self-efficacy, and feelings of loneliness

HJ Oh, J Kim, JJC Chang, N Park, S Lee - Computers in Human Behavior, 2023 - Elsevier
In the context of South Korea, the present study investigated the social benefits of utilizing
the two popular metaverse platforms, Roblox and Zepeto. Focusing on young generations …

Beyond screen time: Identity development in the digital age

I Granic, H Morita, H Scholten - Psychological Inquiry, 2020 - Taylor & Francis
We are in the midst of a global transition in which digital “screens” are no longer simply
entertainment devices and distractions; rather, adolescents are currently living in a hybrid …

Game-based learning in science education: A review of relevant research

MC Li, CC Tsai - Journal of Science Education and Technology, 2013 - Springer
The purpose of this study is to review empirical research articles regarding game-based
science learning (GBSL) published from 2000 to 2011. Thirty-one articles were identified …

[图书][B] Digital games and learning: Research and theory

N Whitton - 2014 - taylorfrancis.com
In recent years, there has been growing interest in the use of digital games to enhance
teaching and learning at all educational levels, from early years through to lifelong learning …

[图书][B] Learning with digital games: A practical guide to engaging students in higher education

N Whitton - 2009 - taylorfrancis.com
Written for Higher Education teaching and learning professionals, Learning with Digital
Games provides an accessible, straightforward introduction to the field of computer game …

Unravelling the ambivalent motivational power of gamification: A basic psychological needs perspective

R Van Roy, B Zaman - International Journal of Human-Computer Studies, 2019 - Elsevier
Previous research on the interaction with game design elements in an educational setting
has presented both desirable and undesirable outcomes but misses out on a theoretical and …

Organizational ethnography

D Neyland - 2007 - torrossa.com
Ethnography is a research methodology developed originally in the field of anthropology
which is now utilized in a range of work (in, for example, anthropology, sociology …

[图书][B] Apocalyptic AI: Visions of heaven in robotics, artificial intelligence, and virtual reality

RM Geraci - 2010 - books.google.com
Apocalyptic AI, the hope that we might one day upload our minds into machines or
cyberspace and live forever, is a surprisingly wide-spread and influential idea, affecting …