Text input for non-stationary XR workspaces: investigating tap and word-gesture keyboards in virtual and augmented reality

F Kern, F Niebling, ME Latoschik - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
This article compares two state-of-the-art text input techniques between non-stationary
virtual reality (VR) and video see-through augmented reality (VST AR) use-cases as XR …

Exploration of hands-free text entry techniques for virtual reality

X Lu, D Yu, HN Liang, W Xu, Y Chen… - … Symposium on Mixed …, 2020 - ieeexplore.ieee.org
Text entry is a common activity in virtual reality (VR) systems. There is a limited number of
available hands-free techniques, which allow users to carry out text entry when users' hands …

Biomove: Biometric user identification from human kinesiological movements for virtual reality systems

I Olade, C Fleming, HN Liang - Sensors, 2020 - mdpi.com
Virtual reality (VR) has advanced rapidly and is used for many entertainment and business
purposes. The need for secure, transparent and non-intrusive identification mechanisms is …

Text entry in virtual environments using speech and a midair keyboard

J Adhikary, K Vertanen - IEEE Transactions on Visualization …, 2021 - ieeexplore.ieee.org
Entering text in virtual environments can be challenging, especially without auxiliary input
devices. We investigate text input in virtual reality using hand-tracking and speech. Our …

Radi-eye: Hands-free radial interfaces for 3d interaction using gaze-activated head-crossing

L Sidenmark, D Potts, B Bapisch… - Proceedings of the 2021 …, 2021 - dl.acm.org
Eye gaze and head movement are attractive for hands-free 3D interaction in head-mounted
displays, but existing interfaces afford only limited control. Radi-Eye is a novel pop-up radial …

Pointing and selection methods for text entry in augmented reality head mounted displays

W Xu, HN Liang, A He, Z Wang - 2019 IEEE International …, 2019 - ieeexplore.ieee.org
Augmented reality (AR) is on the rise with consumer-level head-mounted displays (HMDs)
becoming available in recent years. Text entry is an essential activity for AR systems, but it is …

Handwriting velcro: Endowing AR glasses with personalized and posture-adaptive text input using flexible touch sensor

F Fang, H Zhang, L Zhan, S Guo, M Zhang… - Proceedings of the …, 2023 - dl.acm.org
Text input is a desired feature for AR glasses. While there already exist various input
modalities (eg, voice, mid-air gesture), the diverse demands required by different input …

[HTML][HTML] Results and guidelines from a repeated-measures design experiment comparing standing and seated full-body gesture-based immersive virtual reality …

W Xu, HN Liang, Q He, X Li, K Yu, Y Chen - JMIR serious games, 2020 - games.jmir.org
Background: Although full-body seated exercises have been studied in a wide range of
settings (ie, homes, hospitals, and daycare centers), they have rarely been converted to …

Exploration of bare-hand mid-air pointing selection techniques for dense virtual reality environments

R Shi, J Zhang, Y Yue, L Yu, HN Liang - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Target selection in dense virtual reality (VR) environments is challenging. Prior work has
explored different controller-based raycasting techniques to assist target selection in such …

An exploration of hands-free text selection for virtual reality head-mounted displays

X Meng, W Xu, HN Liang - 2022 IEEE International Symposium …, 2022 - ieeexplore.ieee.org
Hand-based interaction, such as using a handheld controller or making hand gestures, has
been widely adopted as the primary method for interacting with both virtual reality (VR) and …