Setting the scientific stage for esports psychology: A systematic review

I Pedraza-Ramirez, L Musculus, M Raab… - International Review of …, 2020 - Taylor & Francis
Competitive gaming, better known as electronic sports (esports), is rapidly growing in
popularity. We systematically reviewed the available literature regarding the psychological …

Esports research: A literature review

JG Reitman, MJ Anderson-Coto, M Wu… - Games and …, 2020 - journals.sagepub.com
Accompanying esports' explosion in popularity, the amount of academic research focused
on organized, competitive gaming has grown rapidly. From 2002 through March 2018 …

The structure of performance and training in esports

E Nagorsky, J Wiemeyer - PloS one, 2020 - journals.plos.org
Esports as the competitive play of digital games has gained considerable popularity.
However, a comprehensive framework for esport training is still missing. In this paper, a …

[图书][B] Raising the stakes: E-sports and the professionalization of computer gaming

TL Taylor - 2015 - books.google.com
How a form of play becomes a sport: players, agents, referees, leagues, tournaments,
sponsorships, and spectators, and the culture of professional computer game play …

On the digital playing field: How we “do sport” with networked computer games

E Witkowski - Games and Culture, 2012 - journals.sagepub.com
In the following article, the author explores the notion of playing computer games as sports
by sketching out the labors and sensations of Counter-Strike teams playing at pro/am e …

Do e-athletes move?: a study on training and physical exercise in elite e-sports

T Kari, VM Karhulahti - … Journal of Gaming and Computer-Mediated …, 2016 - igi-global.com
This article offers possibly the first peer-reviewed study on the training routines of elite e-
athletes with special focus on the subjects' physical exercise routines. The study is based on …

Toward a transcription and analysis of live streaming on Twitch

D Recktenwald - Journal of Pragmatics, 2017 - Elsevier
Online live streaming is a new media genre that combines the broadcast of an activity with
cross-modal video-mediated communication. Lacking an analytical entry point, descriptions …

Mechanics and Metagame: Exploring Binary Expertise in League of Legends

S Donaldson - Games and Culture, 2017 - journals.sagepub.com
This article examines the significance of two types of expertise in the popular multiplayer
video game League of Legends. Previous research into multiplayer games has explored a …

Social support in eSports: building emotional and esteem support from instrumental support interactions in a highly competitive environment

G Freeman, DY Wohn - Proceedings of the Annual Symposium on …, 2017 - dl.acm.org
In this paper we report an empirical study of how and what types of social support eSports
players can experience from their gameplay. Specifically, we interviewed 26 eSports players …

“Why are you playing games? You are a girl!”: Exploring gender biases in Esports

D Madden, Y Liu, H Yu, MF Sonbudak… - Proceedings of the …, 2021 - dl.acm.org
Esports are rapidly growing within academia. In HCI, earlier work explored how problematic
behaviors emerging from gender biases (eg, toxicity) negatively impact female participation …