[HTML][HTML] Beyond playful learning–Serious games for the human-centric digital transformation of production and a design process model

P Brauner, M Ziefle - Technology in Society, 2022 - Elsevier
The digital transformation of production (“Industry 4.0”) has the potential to enormously
accelerate and improve the efficiency of manufacturing processes and value chains. But it …

A step in the right direction–understanding privacy concerns and perceived sensitivity of fitness trackers

C Lidynia, P Brauner, M Ziefle - Advances in Human Factors in Wearable …, 2018 - Springer
Keeping an active lifestyle has been important and recommended for decades. The arrival of
the Internet of Things (IoT) offers opportunities to simplify the tracking and logging of data …

Moving real exergaming engines on the web: the webFitForAll case study in an active and healthy ageing living lab environment

EI Konstantinidis, G Bamparopoulos… - IEEE journal of …, 2016 - ieeexplore.ieee.org
Exergames have been the subject of research and technology innovations for a number of
years. Different devices and technologies have been utilized to train the body and the mind …

Conceptualizing caregiving activities for persons with dementia (PwD) through a patient work lens

S Ponnala, L Block, AJ Lingg, AJ Kind, NE Werner - Applied ergonomics, 2020 - Elsevier
Informal caregivers are an integral part of care delivery for persons with dementia (PwD).
Informal caregivers take part in a wide range of care activities both individually and …

Smart home medical technologies: users' requirements for conditional acceptance

S Himmel, M Ziefle - i-com, 2016 - degruyter.com
One mega challenge for the next decades is the aging of populations in western societies.
Ambient Assisted Living (AAL) Technologies provide solutions for these challenges of …

[PDF][PDF] Age, gender, and technology attitude as factors for acceptance of smart interactive textiles in home environments

P Brauner, J van Heek, M Ziefle - … for ageing well and e-health …, 2017 - researchgate.net
Smart interactive textiles are the next frontier of ubiquitous computing and may serve as
novel and accepted interfaces that go beyond conventional human-computer interaction …

Data protectors, benefit maximizers, or facts enthusiasts: Identifying user profiles for life-logging technologies

L Burbach, C Lidynia, P Brauner, M Ziefle - Computers in Human Behavior, 2019 - Elsevier
Sedentary behavior and lack of exercise pose a threat to both individual health and the
viability of health-care systems and societies. Portable fitness trackers as prominent …

Privacy, data security, and the acceptance of AAL-systems–a user-specific perspective

J van Heek, S Himmel, M Ziefle - Human Aspects of IT for the Aged …, 2017 - Springer
Rising care needs, higher proportions of older, diseased, or disabled people, and an
increasing deficiency of qualified care staff due to demographic changes are major …

Game not over: Explaining older adults' use and intention to continue using a gamified eHealth service

MZM Hurmuz, SM Jansen-Kosterink… - Health informatics …, 2022 - journals.sagepub.com
Background Gamification within eHealth services can increase eHealth adoption. However,
little is known about factors affecting adoption of gamified eHealth among older adults. In …

Serious games for cognitive training in ambient assisted living environments–a technology acceptance perspective

J Wittland, P Brauner, M Ziefle - … Interaction–INTERACT 2015: 15th IFIP TC …, 2015 - Springer
Two technology trends address the rising costs of healthcare systems in aging societies:
Serious Games for Healthcare and Ambient Assisted Living Environments. Surprisingly …