[HTML][HTML] Diverse approaches to learning with immersive Virtual Reality identified from a systematic review

M Won, DAK Ungu, H Matovu, DF Treagust… - Computers & …, 2023 - Elsevier
To investigate how learning in immersive Virtual Reality was designed in contemporary
educational studies, this systematic literature review identified nine design features and …

If and how do 360 videos fit into education settings? Results from a scoping review of empirical research

M Ranieri, D Luzzi, S Cuomo… - Journal of Computer …, 2022 - Wiley Online Library
Background Over recent years, interest towards the use of immersive technologies has
grown in parallel with the lowering of equipment costs: educators have started embedding …

Technology acceptance of four digital learning technologies (classroom response system, classroom chat, e-lectures, and mobile virtual reality) after three months' …

DA Sprenger, A Schwaninger - International Journal of Educational …, 2021 - Springer
Digital technologies have gained much popularity in education thanks to the cost efficiency
they gain through scalability. While the acceptance of some of these new digital …

Virtual reality storytelling as a double-edged sword: Immersive presentation of nonfiction 360-video is associated with impaired cognitive information processing

M Barreda-Ángeles, S Aleix-Guillaume… - Communication …, 2021 - Taylor & Francis
This study examines the effects of the immersive presentation of nonfiction omnidirectional
video on audiences' cognitive processing. Participants watched a sample of 360°-video …

360 videos in education–A systematic literature review on application areas and future potentials

P Rosendahl, I Wagner - Education and Information Technologies, 2024 - Springer
As a teaching and learning medium, 360° videos offer new teaching-learning experiences.
Through the possibility of immersion, individual 360° panoramic images, multi-perspective …

Effects of using mobile-based virtual reality on Chinese L2 students' oral proficiency

Y Xie, Y Chen, LH Ryder - Computer Assisted Language Learning, 2021 - Taylor & Francis
This article reports a mixed-methods study about using virtual reality (VR) tools (Google
Cardboard and Expeditions) for developing students' oral proficiency in learning Chinese as …

[HTML][HTML] Health education serious games targeting health care providers, patients, and public health users: scoping review

N Sharifzadeh, H Kharrazi, E Nazari, H Tabesh… - JMIR serious …, 2020 - games.jmir.org
Background Serious educational games have shown effectiveness in improving various
health outcomes. Previous reviews of health education games have focused on specific …

Observing 360-degree classroom videos–Effects of video type on presence, emotions, workload, classroom observations, and ratings of teaching quality

B Gold, J Windscheid - Computers & Education, 2020 - Elsevier
The use of classroom videos has become an increasingly popular topic in teacher education
and educational research. Usually, video-based classroom observation is done using a" …

Using interactive virtual reality tools in an advanced Chinese language class: A case study

Y Xie, L Ryder, Y Chen - TechTrends, 2019 - Springer
This case study explored college students' use of interactive virtual reality tools (Google
Cardboard and Expeditions) for learning Chinese as a foreign language. Specifically, the …

FIJI: a framework for the immersion-journalism intersection

GM Hardee, RP McMahan - Frontiers in ICT, 2017 - frontiersin.org
As journalists experiment with developing immersive journalism—first-person, interactive
experiences of news events—guidelines are needed to help bridge a disconnect between …