Background Over recent years, interest towards the use of immersive technologies has grown in parallel with the lowering of equipment costs: educators have started embedding …
DA Sprenger, A Schwaninger - International Journal of Educational …, 2021 - Springer
Digital technologies have gained much popularity in education thanks to the cost efficiency they gain through scalability. While the acceptance of some of these new digital …
M Barreda-Ángeles, S Aleix-Guillaume… - Communication …, 2021 - Taylor & Francis
This study examines the effects of the immersive presentation of nonfiction omnidirectional video on audiences' cognitive processing. Participants watched a sample of 360°-video …
P Rosendahl, I Wagner - Education and Information Technologies, 2024 - Springer
As a teaching and learning medium, 360° videos offer new teaching-learning experiences. Through the possibility of immersion, individual 360° panoramic images, multi-perspective …
Y Xie, Y Chen, LH Ryder - Computer Assisted Language Learning, 2021 - Taylor & Francis
This article reports a mixed-methods study about using virtual reality (VR) tools (Google Cardboard and Expeditions) for developing students' oral proficiency in learning Chinese as …
Background Serious educational games have shown effectiveness in improving various health outcomes. Previous reviews of health education games have focused on specific …
The use of classroom videos has become an increasingly popular topic in teacher education and educational research. Usually, video-based classroom observation is done using a" …
Y Xie, L Ryder, Y Chen - TechTrends, 2019 - Springer
This case study explored college students' use of interactive virtual reality tools (Google Cardboard and Expeditions) for learning Chinese as a foreign language. Specifically, the …
As journalists experiment with developing immersive journalism—first-person, interactive experiences of news events—guidelines are needed to help bridge a disconnect between …