How users manipulate deformable displays as input devices

SS Lee, S Kim, B Jin, E Choi, B Kim, X Jia… - Proceedings of the …, 2010 - dl.acm.org
This study is aimed at understanding deformation-based user gestures by observing users
interacting with artificial deformable displays with various levels of flexibility. We gained user …

Bricks, blocks, boxes, cubes, and dice: on the role of cubic shapes for the design of tangible interactive devices

K Lefeuvre, S Totzauer, M Storz, A Kurze… - Proceedings of the …, 2018 - dl.acm.org
Cubic shapes play an astonishing role in the design of tangible interactive devices. Due to
our curiosity for this widespread design preference lasting over thirty years, we constituted a …

Haptic chameleon: a new concept of shape-changing user interface controls with force feedback

G Michelitsch, J Williams, M Osen, B Jimenez… - CHI'04 extended …, 2004 - dl.acm.org
In this paper, we introduce the concept of shape-changing, user interface control devices
called" Haptic Chameleon", which refers to computer-controlled user interface devices that …

Button+ Supporting User and Context Aware Interaction through Shape-Changing Interfaces

J Suh, W Kim, A Bianchi - … of the Eleventh International Conference on …, 2017 - dl.acm.org
Shape-changing interfaces are an emerging topic in HCI research: they merge the simplicity
of tangible interfaces with the expressiveness of dynamic physical affordances. However …

Un modèle d'interaction en entrée pour des systèmes interactifs multi-dispositifs hautement configurables

P Dragicevic - 2004 - theses.hal.science
Aujourd'hui, les applications comme les outils de développement demeurent câblés pour
une utilisation exclusive et stéréotypée du clavier et de la souris, et ignorent tout autre …

Tangible narratives: emerging interfaces for digital storytelling and machinima

A Mazalek - 2011 - direct.mit.edu
The machinima art form incorporates elements of both live performance and cinematic
production. Machinima artists puppeteer their characters inside real-time 3D game engines …

[PDF][PDF] Sketchpad+: architectural modeling through perspective sketching on a pen-based display

MA Piccolotto - 1998 - Citeseer
Design is a subjective and iterative process. Through drawings, models and other artifacts,
designers define physical form that satisfies both their functional and artistic objectives. Of all …

HyperBrush: Exploring the Influence of Flexural Stiffness on the Performance and Preference for Bendable Stylus Interfaces

A Guerrero, T Pietrzak, A Girouard - … –INTERACT 2021: 18th IFIP TC 13 …, 2021 - Springer
Flexible sensing styluses deliver additional degrees of input for pen-based interaction, yet
no research has looked into the integration with creative digital applications as well as the …

[PDF][PDF] 3D Computer interaction using physical objects: exploration of tangible user interfaces

E Sharlin, BA Watson, S Sutphen… - Leonardo …, 2001 - utouch.cpsc.ucalgary.ca
Why is computer interaction using a 3D CAD (Computer Aided Design) tool such a hard task
while an untrained child can easily build 3D buildings out of a LegoTM set? We believe that …

Billow: networked hospital playspace for children

T Rueb, J Wardzala, J Millstone - CHI'97 Extended Abstracts on Human …, 1997 - dl.acm.org
Through exploring play as a therapeutic process, we have developed a system called"
Billow" which allows children in hospitals, who are quarantined or otherwise isolated, to play …