Aplikasi Surat Jalan Berbasis Android

S Lie, W Wella, D Tjahjana - Jurnal Teknik Informatika dan …, 2024 - journal.maranatha.edu
In the digital era with high internet penetration and rapid e-commerce growth, the need for
digital solutions to increase business efficiency is increasingly urgent. The Android-based …

PERAN TEKNOLOGI IMMERSIF DALAM MENINGKATKAN DAYA SAING INDUSTRI PARIWISATA

SY Dianggorobles… - Inovasi …, 2024 - jurnal.balitbangda.lampungprov.go …
Penelitian ini bertujuan untuk mengeksplorasi peran teknologi immersif dalam
meningkatkan daya saing industri pariwisata. Penelitian ini mengevaluasi bagaimana …

Implementasi Teknologi Interactive Projection Sebagai Media Tampilan Produk UMKM

AF Dianta, F Revindasari… - JTIM: Jurnal …, 2025 - journal.sekawan-org.id
To increase the attractiveness of promotion for small & medium enterprises, the use of
exhibition booths is an effective tool to promote a product or service. With a limited booth …

Applications of augmented reality in museums, impact on cultural heritage

ASB Mosquera - Gamification and Augmented Reality, 2024 - dialnet.unirioja.es
Introduction: the museum is a site that collects, exhibits, researches and classifies material
objects that represent nature and human cultural heritage. They are one of the sources of …

Pemanfaatan Inovasi Digital di bidang Pariwisata

N Hutagaol - EDUTURISMA, 2023 - ejournal.asaindo.ac.id
In the era of digital innovations, the tourism industry is boldly evolving and replacing the
traditional methods of traveling with an exciting and limitless virtual experience. This …

Feasibility of Designing a Gamification-Based Model for Iranian Museums

R Sohrabi, R Marefat - papers.ssrn.com
Objective: Gamification refers to the use of game structures in non-game contexts. This
technology is primarily a behavioral change tool. The main aim of this research is to explore …