Using educational games for sign language learning-a signwriting learning game: Case study

Y Bouzid, MA Khenissi, F Essalmi, M Jemni - Journal of Educational …, 2016 - JSTOR
Apart from being used as a means of entertainment, computer games have been adopted for
a long time as a valuable tool for learning. Computer games can offer many learning …

Ubiquitous Hub for Digital Natives.

MS Rosli, NS Saleh, B Aris… - … Journal of Emerging …, 2016 - search.ebscohost.com
This study was conducted to construct a model on ubiquitous hub for digital natives.
Respondents were 250 digital native generation students, from a higher learning institution …

[PDF][PDF] Evaluation of Visuo-Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion.

L Freina, R Bottino, M Tavella… - International Journal of …, 2017 - pdfs.semanticscholar.org
The present paper presents the results of an experiment aimed at assessing the impact of
different levels of immersion on performance in a Spatial Perspective Taking (SPT) task …

Pembelajaran Pendidikan Agama Islam Berbasis Konstruktivisme untuk Generasi Digital

Z Saidah - 2014 - repository.uinjkt.ac.id
Tesis ini menyimpulkan bahwa kebermaknaan pembelajaran adalah kunci keberdayaan
siswa di era digital. Tesis ini membuktikan bahwa kebermaknaan pembelajaran Pendidikan …

[PDF][PDF] Rapid digital game creation for learning object-oriented concepts

N Dalal, S Kak, S Sohoni - I n SITE 2012: Informing Science+ IT Education …, 2012 - Citeseer
A large body of research from multiple fields demonstrates the power of digital games in
learning. This article is about the learning that occurs from making games, rather than from …

[PDF][PDF] The role of the writer in creating narrative-driven digital educational games

LC Jackson - 2017 - dro.deakin.edu.au
The two interlocking studies within this inquiry were undertaken to discover how the writers
of narrative-driven digital educational games can improve these games' potential …

Verificare e stimolare le abilità di ragionamento con i giochi digitali.

R Bottino, I Caponetto, M Ott, M Tavella - Form@ re, 2016 - search.ebscohost.com
Questo contributo propone alcune riflessioni sull'uso educativo dei giochi logici digitali. In
particolare fa riferimento ad alcune esperienze di ricerca condotte dall'Istituto di Tecnologie …

Computers in Primary Schools, Educational Games

R Bottino - Encyclopedia of Education and Information …, 2020 - Springer
A. Tatnall (ed.), Encyclopedia of Education and Information Technologies, https://doi.
org/10.1007/978-3-030-10576-1 and new literacy skills (Henderson et al. 2010; Schuck and …

Digital game-based learning: why, when and how

PN Rito - EDULEARN17 Proceedings, 2017 - library.iated.org
Video games have been around for more than sixty years. Learning through videogames is
a topic that has been addressed by teachers and educators of which has been made various …

[PDF][PDF] Verificare e stimolare le abilità di ragionamento con i giochi digitali Digital Games as Tools for Stimulating and Assessing Reasoning Skills

R Bottinoa, I Caponettob, M Ottc, M Tavellad - core.ac.uk
Questo contributo propone alcune riflessioni sull'uso educativo dei giochi logici digitali. In
particolare fa riferimento ad alcune esperienze di ricerca condotte dall'Istituto di Tecnologie …