This study was conducted to construct a model on ubiquitous hub for digital natives. Respondents were 250 digital native generation students, from a higher learning institution …
L Freina, R Bottino, M Tavella… - International Journal of …, 2017 - pdfs.semanticscholar.org
The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task …
Tesis ini menyimpulkan bahwa kebermaknaan pembelajaran adalah kunci keberdayaan siswa di era digital. Tesis ini membuktikan bahwa kebermaknaan pembelajaran Pendidikan …
N Dalal, S Kak, S Sohoni - I n SITE 2012: Informing Science+ IT Education …, 2012 - Citeseer
A large body of research from multiple fields demonstrates the power of digital games in learning. This article is about the learning that occurs from making games, rather than from …
The two interlocking studies within this inquiry were undertaken to discover how the writers of narrative-driven digital educational games can improve these games' potential …
Questo contributo propone alcune riflessioni sull'uso educativo dei giochi logici digitali. In particolare fa riferimento ad alcune esperienze di ricerca condotte dall'Istituto di Tecnologie …
R Bottino - Encyclopedia of Education and Information …, 2020 - Springer
A. Tatnall (ed.), Encyclopedia of Education and Information Technologies, https://doi. org/10.1007/978-3-030-10576-1 and new literacy skills (Henderson et al. 2010; Schuck and …
Video games have been around for more than sixty years. Learning through videogames is a topic that has been addressed by teachers and educators of which has been made various …
Questo contributo propone alcune riflessioni sull'uso educativo dei giochi logici digitali. In particolare fa riferimento ad alcune esperienze di ricerca condotte dall'Istituto di Tecnologie …