Trame: Trajectory-anchored multi-view editing for text-guided 3d gaussian splatting manipulation

C Luo, D Di, X Yang, Y Ma, Z Xue, C Wei… - arXiv preprint arXiv …, 2024 - arxiv.org
Despite significant strides in the field of 3D scene editing, current methods encounter
substantial challenge, particularly in preserving 3D consistency in multi-view editing …

EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting

DI Lee, H Park, J Seo, E Park, H Park, HD Baek… - arXiv preprint arXiv …, 2024 - arxiv.org
Recent advancements in 3D editing have highlighted the potential of text-driven methods in
real-time, user-friendly AR/VR applications. However, current methods rely on 2D diffusion …

EVLM: Self-Reflective Multimodal Reasoning for Cross-Dimensional Visual Editing

U Khalid, H Iqbal, A Farooq, N Rahnavard… - arXiv preprint arXiv …, 2024 - arxiv.org
Editing complex visual content based on ambiguous instructions remains a challenging
problem in vision-language modeling. While existing models can contextualize content, they …

3D Gaussian Splatting in Robotics: A Survey

S Zhu, G Wang, D Kong, H Wang - arXiv preprint arXiv:2410.12262, 2024 - arxiv.org
Dense 3D representations of the environment have been a long-term goal in the robotics
field. While previous Neural Radiance Fields (NeRF) representation have been prevalent for …