Educational apps from the Android Google Play for Greek preschoolers: A systematic review

S Papadakis, M Kalogiannakis, N Zaranis - Computers & education, 2018 - Elsevier
In the seven years since the introduction of the tablet (Apple iPad) in 2010, the use of
software for smart mobile devices has grown rapidly in popularity and has become a hotly …

Tools for evaluating educational apps for young children: a systematic review of the literature

S Papadakis - Interactive Technology and Smart Education, 2021 - emerald.com
Purpose This study, by critically analyzing material from multiple sources, aims to provide an
overview of what is available on evaluation tools for educational apps for children. To realize …

Adam or Eve? Automatic users' gender classification via gestures analysis on touch devices

A Guarino, N Lettieri, D Malandrino… - Neural Computing and …, 2022 - Springer
Gender classification of mobile devices' users has drawn a great deal of attention for its
applications in healthcare, smart spaces, biometric-based access control systems and …

Touch interaction for children aged 3 to 6 years: Experimental findings and relationship to motor skills

RD Vatavu, G Cramariuc, DM Schipor - International Journal of Human …, 2015 - Elsevier
Our present understanding of young children׳ s touch-screen performance is still limited, as
only few studies have considered analyzing children׳ s touch interaction patterns so far. In …

How tablets are utilized in the classroom

C Ditzler, E Hong, N Strudler - Journal of Research on Technology …, 2016 - Taylor & Francis
New technologies are a large part of the educational landscape in the 21st century.
Emergent technologies are implemented in the classroom at an exponential rate. The …

Tablet-based cross-curricular maths vs. traditional maths classroom practice for higher-order learning outcomes

M Volk, M Cotič, M Zajc, AI Starcic - Computers & Education, 2017 - Elsevier
This study examined the impact of tablet-based cross-curricular maths activities on the
acquisition of higher-order learning outcomes over seven months in twelve third grade …

Using gamification to motivate children to complete empirical studies in lab environments

R Brewer, L Anthony, Q Brown, G Irwin, J Nias… - Proceedings of the 12th …, 2013 - dl.acm.org
In this paper, we describe the challenges we encountered and solutions we developed
while collecting mobile touch and gesture interaction data in laboratory conditions from …

Using co-design to examine how children conceptualize intelligent interfaces

J Woodward, Z McFadden, N Shiver… - Proceedings of the …, 2018 - dl.acm.org
Prior work has shown that intelligent user interfaces (IUIs) that use modalities such as
speech, gesture, and writing pose challenges for children due to their developing cognitive …

Gamification for development: a case of collaborative learning in Sri Lankan primary schools

T Halloluwa, D Vyas, H Usoof… - Personal and Ubiquitous …, 2018 - Springer
Mobile applications and gamification approaches have the potential to provide a better
learning experience to children. However, these practices are rarely applied in the …

Touchscreen interfaces in context: A systematic review of research into touchscreens across settings, populations, and implementations

AK Orphanides, CS Nam - Applied ergonomics, 2017 - Elsevier
Although many studies have been conducted on the human factors and ergonomics (HFE)
of touchscreens, no comprehensive review has summarized the findings of these studies …