Dragon Hunter: Loss Aversion for Increasing Physical Activity in AR Exergames

Y Lin, J Wang, Z Luo, S Li, Y Zhang… - Proceedings of the 2023 …, 2023 - dl.acm.org
Exergames, the combination of exercises with computer games, are a promising concept to
motivate sedentary users to become physically more active. Many researchers have …

Applications of Behavioral Economics and Neuroeconomics in Mental Health

BS Abdullaeva, D Abdullaev, L Djuraeva… - Iranian Journal of …, 2025 - ijps.tums.ac.ir
Objective: The integration of behavioral economics and neuroeconomics into mental health
offers innovative perspectives on understanding and addressing psychological disorders …

Gamification of conceptual modeling education: an analysis of productivity and students' perception

G Garaccione, R Coppola, L Ardito… - Software Quality Journal, 2025 - Springer
UML Modeling is a fundamental skill for software developers and analysts, in the phase of
requirements engineering. However, Class Diagrams are often not used by developers …

Feedbacks Using behaviOral econOmic theories on STEP countS in Cardiovascular Disease Patients (FOOTSTEPS) Using Novel Daily Step Counts Retrieving …

T Suzuki, J Rewley, K Sugibuchi, Y Suzuki… - International Heart …, 2024 - jstage.jst.go.jp
The effectiveness of gamification-based feedback systems that utilize non-monetary points
to promote exercise among cardiovascular disease (CVD) patients has not been fully …

Space War: Investigating the Impact of a Loss Aversion Strategy and Personality Traits in a VR Rowing Exergame

Z Wang, BC Wünsche - Proceedings of the 2024 Australasian Computer …, 2024 - dl.acm.org
Loss aversion is a powerful tool used in commercial games to increase revenue. This is
achieved by letting players obtain items of value, eg, special abilities, which are eventually …

[图书][B] Three Essays on Consumer Behavior in Gamified Sport and Affiliated Services

K Gupta - 2022 - search.proquest.com
Organizations in sport and affiliated industries are gamifying their products by embedding
affordances that make games attractive. While the sport industry enjoys the benefits of …