Home-based technologies for stroke rehabilitation: A systematic review

Y Chen, KT Abel, JT Janecek, Y Chen, K Zheng… - International journal of …, 2019 - Elsevier
Background Many forms of home-based technology targeting stroke rehabilitation have
been devised, and a number of human factors are important to their application, suggesting …

Is clinical virtual reality ready for primetime?

A Rizzo, ST Koenig - Neuropsychology, 2017 - psycnet.apa.org
Objective: Since the mid-1990s, a significant scientific literature has evolved regarding the
outcomes from the use of what we now refer to as clinical virtual reality (VR). This use of VR …

Virtual reality for stroke rehabilitation

K Laver - Virtual reality in health and rehabilitation, 2020 - taylorfrancis.com
One of the most common applications of virtual reality is use within the field of stroke
rehabilitation. There are a number of characteristics of virtual reality which have great …

Effects of virtual reality-based telerehabilitation for stroke patients: A systematic review and meta-analysis of randomized controlled trials

J Hao, Y Pu, Z Chen, KC Siu - Journal of Stroke and Cerebrovascular …, 2023 - Elsevier
Background Telerehabilitation provides an essential opportunity to deliver continuous
rehabilitation services for stroke patients at home, especially amid a global pandemic …

Self-directed arm therapy at home after stroke with a sensor-based virtual reality training system

F Wittmann, JP Held, O Lambercy, ML Starkey… - … of neuroengineering and …, 2016 - Springer
Background The effect of rehabilitative training after stroke is dose-dependent. Out-patient
rehabilitation training is often limited by transport logistics, financial resources and a lack of …

A low cost virtual reality system for home based rehabilitation of the arm following stroke: a randomised controlled feasibility trial

PJ Standen, K Threapleton, A Richardson… - Clinical …, 2017 - journals.sagepub.com
Objective: To assess the feasibility of conducting a randomised controlled trial of a home-
based virtual reality system for rehabilitation of the arm following stroke. Design: Two group …

[图书][B] Serious games in rehabilitation

B Bonnechère, B Bonnechère - 2018 - Springer
Before discussing the possibility of integrating serious games into conventional treatment of
pathologies, it is important to differentiate the kind of approaches that can be used. The …

Magnetometer-based drift correction during rest in IMU arm motion tracking

F Wittmann, O Lambercy, R Gassert - Sensors, 2019 - mdpi.com
Real-time motion capture of the human arm in the home environment has many use cases,
such as video game and therapy applications. The required tracking can be based on off-the …

Feasibility study into self-administered training at home using an arm and hand device with motivational gaming environment in chronic stroke

SM Nijenhuis, GB Prange, F Amirabdollahian… - … of neuroengineering and …, 2015 - Springer
Background Assistive and robotic training devices are increasingly used for rehabilitation of
the hemiparetic arm after stroke, although applications for the wrist and hand are trailing …

Advantages and limitations of virtual reality for balance assessment and rehabilitation

M Morel, B Bideau, J Lardy, R Kulpa - Neurophysiologie Clinique/Clinical …, 2015 - Elsevier
Virtual reality (VR) is now commonly used in many domains because of its ability to provide
a standardized, reproducible and controllable environment. In balance assessment, it can …