Objective: Since the mid-1990s, a significant scientific literature has evolved regarding the outcomes from the use of what we now refer to as clinical virtual reality (VR). This use of VR …
K Laver - Virtual reality in health and rehabilitation, 2020 - taylorfrancis.com
One of the most common applications of virtual reality is use within the field of stroke rehabilitation. There are a number of characteristics of virtual reality which have great …
J Hao, Y Pu, Z Chen, KC Siu - Journal of Stroke and Cerebrovascular …, 2023 - Elsevier
Background Telerehabilitation provides an essential opportunity to deliver continuous rehabilitation services for stroke patients at home, especially amid a global pandemic …
Background The effect of rehabilitative training after stroke is dose-dependent. Out-patient rehabilitation training is often limited by transport logistics, financial resources and a lack of …
Objective: To assess the feasibility of conducting a randomised controlled trial of a home- based virtual reality system for rehabilitation of the arm following stroke. Design: Two group …
Before discussing the possibility of integrating serious games into conventional treatment of pathologies, it is important to differentiate the kind of approaches that can be used. The …
Real-time motion capture of the human arm in the home environment has many use cases, such as video game and therapy applications. The required tracking can be based on off-the …
Background Assistive and robotic training devices are increasingly used for rehabilitation of the hemiparetic arm after stroke, although applications for the wrist and hand are trailing …
Virtual reality (VR) is now commonly used in many domains because of its ability to provide a standardized, reproducible and controllable environment. In balance assessment, it can …