D Yadgaroff, A Sestini, K Tollmar… - 2024 IEEE Congress …, 2024 - ieeexplore.ieee.org
Imitation learning is an effective approach for training game-playing agents and, consequently, for efficient game production. However, generalization-the ability to perform …
Reinforcement learning has been widely successful in producing agents capable of playing games at a human level. However, this requires complex reward engineering, and the …
In video games, the validation of design specifications throughout the development process poses a major challenge as the project grows in complexity and scale and purely manual …
In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow players …
G Macaluso, A Sestini… - 2024 IEEE Conference on …, 2024 - ieeexplore.ieee.org
Offline Reinforcement Learning (ORL) is a promising approach to reduce the high sample complexity of traditional Reinforcement Learning (RL) by eliminating the need for continuous …
D Bairamian, P Marcotte, J Romoff, G Robert… - arXiv preprint arXiv …, 2023 - arxiv.org
Recent advances in Competitive Self-Play (CSP) have achieved, or even surpassed, human level performance in complex game environments such as Dota 2 and StarCraft II using …
C Celemin - 2024 IEEE Conference on Games (CoG), 2024 - ieeexplore.ieee.org
This work introduces an automated testing approach that employs agents controlling game characters to detect potential bugs within a game level. Harnessing the power of Bayesian …
Human-like agents have the potential to drastically improve multiplayer, first-person shooter (FPS) games. They can serve as engaging teammates, useful practice partners, and anti …
C Zhou, T Machado, C Harteveld - … of the AAAI Conference on Artificial …, 2023 - ojs.aaai.org
We introduce a new reward function direction for intrinsically motivated reinforcement learning to mimic human behavior in the context of computer games. Similar to previous …