Visual encoders for data-efficient imitation learning in modern video games

L Schäfer, L Jones, A Kanervisto, Y Cao, T Rashid… - 2023 - openreview.net
Video games have served as useful benchmarks for the decision making community, but
going beyond Atari games towards training agents in modern games has been prohibitively …

Improving Generalization in Game Agents with Data Augmentation in Imitation Learning

D Yadgaroff, A Sestini, K Tollmar… - 2024 IEEE Congress …, 2024 - ieeexplore.ieee.org
Imitation learning is an effective approach for training game-playing agents and,
consequently, for efficient game production. However, generalization-the ability to perform …

Generating Personas for Games with Multimodal Adversarial Imitation Learning

W Ahlberg, A Sestini, K Tollmar… - 2023 IEEE Conference …, 2023 - ieeexplore.ieee.org
Reinforcement learning has been widely successful in producing agents capable of playing
games at a human level. However, this requires complex reward engineering, and the …

A Progress-Based Algorithm for Interpretable Reinforcement Learning in Regression Testing

P Gutiérrez-Sánchez, MA Gómez-Martín… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
In video games, the validation of design specifications throughout the development process
poses a major challenge as the project grows in complexity and scale and purely manual …

Reinforcement Learning for High-Level Strategic Control in Tower Defense Games

J Bergdahl, A Sestini, L Gisslén - arXiv preprint arXiv:2406.07980, 2024 - arxiv.org
In strategy games, one of the most important aspects of game design is maintaining a sense
of challenge for players. Many mobile titles feature quick gameplay loops that allow players …

A Benchmark Environment for Offline Reinforcement Learning in Racing Games

G Macaluso, A Sestini… - 2024 IEEE Conference on …, 2024 - ieeexplore.ieee.org
Offline Reinforcement Learning (ORL) is a promising approach to reduce the high sample
complexity of traditional Reinforcement Learning (RL) by eliminating the need for continuous …

Minimax Exploiter: A Data Efficient Approach for Competitive Self-Play

D Bairamian, P Marcotte, J Romoff, G Robert… - arXiv preprint arXiv …, 2023 - arxiv.org
Recent advances in Competitive Self-Play (CSP) have achieved, or even surpassed, human
level performance in complex game environments such as Dota 2 and StarCraft II using …

Bayesian Optimization-based Search for Agent Control in Automated Game Testing

C Celemin - 2024 IEEE Conference on Games (CoG), 2024 - ieeexplore.ieee.org
This work introduces an automated testing approach that employs agents controlling game
characters to detect potential bugs within a game level. Harnessing the power of Bayesian …

[PDF][PDF] EFFICIENTLY IMITATING HUMAN MOVEMENT IN COUNTER-STRIKE

DB Durst - 2024 - stacks.stanford.edu
Human-like agents have the potential to drastically improve multiplayer, first-person shooter
(FPS) games. They can serve as engaging teammates, useful practice partners, and anti …

Cautious curiosity: a novel approach to a human-like gameplay agent

C Zhou, T Machado, C Harteveld - … of the AAAI Conference on Artificial …, 2023 - ojs.aaai.org
We introduce a new reward function direction for intrinsically motivated reinforcement
learning to mimic human behavior in the context of computer games. Similar to previous …