A Rapp, A Boldi - ACM Transactions on Computer-Human Interaction, 2023 - dl.acm.org
The majority of behavior change and persuasive technologies are exclusively addressed to modify a specific behavior. However, the focus on behavior may cloud the “existential …
Persuasive games are widely implemented in the healthcare domain to promote behaviour change among individuals. Previous research shows that using persuasive games …
A Ganesh, C Ndulue, R Orji - Proceedings of the 2023 CHI Conference …, 2023 - dl.acm.org
The use of smartphones has become an integral part of everyone's lives. Due to the ubiquitous nature and multiple functionalities of smartphones, the data handled by these …
S Jha, S Jewer, VIO Agyapong… - International Journal of …, 2024 - Taylor & Francis
Mobile health (mHealth) apps are handy tools for tackling stigmatized mental health issues, including suicide. Mobile-based interventions for suicide prevention are easily accessible …
Increased physical activity has been shown to reduce morbidity and mortality among adults. Over the years, mobile apps have been developed to encourage people to engage in …
The objective of the present work is for assessing ergonomics-based IoT (Internet of Things) related healthcare issues with the use of a popular multi-criteria decision-making technique …
O Oyebode, R Orji - Behaviour & Information Technology, 2023 - Taylor & Francis
Persuasive systems motivate behaviour change using persuasive strategies (PS) which are often implemented in various ways. However, whether or not the effectiveness of PS varies …
A Alslaity, G Chan, R Orji, R Wilson - CHI Conference on Human Factors …, 2022 - dl.acm.org
Recently, mental health applications have gained increasing attention. This is because research shows that users find mental health apps as a good alternative for self …
Background Embodied conversational agents (ECAs) have been proposed as a promising interaction modality for the delivery of programs focused on promoting lifestyle changes …