Virtual and augmented reality applications to improve older adults' quality of life: A systematic mapping review and future directions

RS Baragash, H Aldowah, S Ghazal - Digital health, 2022 - journals.sagepub.com
Objective The use of virtual reality and augmented reality to improve older adults' quality of
life has rapidly increased in recent years. This systematic mapping review aimed to provide …

A perspective on implementation of technology-driven exergames for adults as telerehabilitation services

CJW Meulenberg, ED de Bruin, U Marusic - Frontiers in psychology, 2022 - frontiersin.org
A major concern of public health authorities is to also encourage adults to be exposed to
enriched environments (sensory and cognitive-motor activity) during the pandemic …

A social VR-based collaborative exergame for rehabilitation: codesign, development and user study

SHH Shah, AST Karlsen, M Solberg, IA Hameed - Virtual Reality, 2023 - Springer
Immersive virtual reality (VR)-based exercise video games (exergames) are increasingly
being employed as a supportive intervention in rehabilitation programs to promote …

Cybersickness in virtual reality: The role of individual differences, its effects on cognitive functions and motor skills, and intensity differences during and after immersion

P Kourtesis, A Papadopoulou, P Roussos - Virtual Worlds, 2024 - mdpi.com
Background: Given that VR is used in multiple domains, understanding the effects of
cybersickness on human cognition and motor skills and the factors contributing to …

A test platform for managing school stress using a virtual reality group chatbot counseling system

APC Lin, CV Trappey, CC Luan, AJC Trappey… - Applied Sciences, 2021 - mdpi.com
Student life causes many sources of stress due to the requirements of managing
schoolwork, family, friends, health and wellbeing, and future career planning. Some students …

The role of motivation factors in exergame interventions for fall prevention in older adults: A systematic review and meta-analysis

M Buyle, Y Jung, M Pavlou, SC Gonzalez… - Frontiers in …, 2022 - frontiersin.org
Balance disorders and falls are common in the elderly population. Regular balance
exercises are an evidence-based physical intervention to prevent falls in older adults, while …

Physiotherapy programmes aided by VR solutions applied to the seniors affected by functional capacity impairment: randomised controlled trial

M Zak, T Sikorski, S Krupnik, M Wasik… - International Journal of …, 2022 - mdpi.com
Modern technologies are presently harnessed in response to a complex challenge of
providing physiotherapeutic management in older adults. Fully immersive virtual reality (VR) …

Development of an empathy-centric counseling chatbot system capable of sentimental dialogue analysis

AJC Trappey, APC Lin, KYK Hsu, CV Trappey, KLK Tu - Processes, 2022 - mdpi.com
College students encounter various types of stresses in school due to schoolwork, personal
relationships, health issues, and future career concerns. Some students are susceptible to …

Mapping eeg alpha activity: Assessing concentration levels during player experience in virtual reality video games

J GomezRomero-Borquez, JA Del Puerto-Flores… - Future Internet, 2023 - mdpi.com
This work presents a study in which the cognitive concentration levels of participants were
evaluated using electroencephalogram (EEG) measures while they were playing three …

[HTML][HTML] Mixed reality platforms in telehealth delivery: scoping review

H Worlikar, S Coleman, J Kelly… - JMIR biomedical …, 2023 - biomedeng.jmir.org
Background The distinctive features of the digital reality platforms, namely augmented reality
(AR), virtual reality (VR), and mixed reality (MR) have extended to medical education …