Augmented reality: a systematic review between usability and learning experience

RZ Ramli, WZ Wan Husin, AMS Elaklouk… - Interactive Learning …, 2023 - Taylor & Francis
Emerging technologies such as augmented reality are impacting the field of education, it can
be seen in the attention given to technology, specifically augmented reality. Systematic …

Educational technology using multimedia in science learning: A systematic review

LS Riza, LN Hasanah, AH Putri, B Budiman… - Bulletin of Social …, 2023 - pubs.ascee.org
This systematic review aims to provide a systematic review of the scientific published studies
that examined different multimedia tools in the science teaching and learning process to …

Empowering virtual reality with feedback and reflection in hands‐on learning: Effect of learning engagement and higher‐order thinking

YM Huang, WS Wang, HY Lee, CJ Lin… - Journal of Computer …, 2024 - Wiley Online Library
Background Virtual reality (VR) offers significant potential for hands‐on learning
environments by providing immersive and visually stimulating experiences. Interacting with …

Integrating immersive technologies with STEM education: a systematic review

T Tene, JA Marcatoma Tixi… - Frontiers in …, 2024 - frontiersin.org
Objective This systematic review aims to synthesize current knowledge on integrating
immersive technologies, namely Virtual Reality (VR) and Augmented Reality (AR), in …

Creating Authentic Assessment Tools for Independent Learning in Islamic Boarding Schools

M Zuniati, W Wawan, D Anggraini… - Jurnal Inovasi dan …, 2024 - journal.assyfa.com
This study aims to develop authentic assessment tools oriented to Independent Learning for
Islamic boarding schools in the PCLP Ma'arif NU Metro environment. Through this approach …

Designing metaverse escape rooms for microlearning in STEM education

R Damaševičius, T Sidekerskienė - Fostering Pedagogy Through …, 2023 - igi-global.com
The use of immersive and interactive learning environments is gaining traction in science,
technology, engineering and mathematics (STEM) education, as educators seek to engage …

[PDF][PDF] Testing the Usability of Serious Game for Low Vision Children

NI Othman, H Mohamed, NAM Zin - International Journal of …, 2023 - saiconference.com
Serious games are prodigious tools for building language, science and math knowledge
and skills. Despite a growing number of studies on using serious games for learning …

[PDF][PDF] Design of web-based digital module for improving student understanding and skills in graphic design lessons in vocational school

SZ Soeteja, GJ KURNIA… - Journal of Engineering …, 2024 - jestec.taylors.edu.my
This study aims to produce a web-based digital module that can improve the knowledge and
skills competencies of graphic design students of vocational high school. The method used …

Usability of a gamified antibiotic resistance awareness mobile application: A qualitative evaluation

UH Mohamad, IN Abdul Hakim, M Ali‐Akbari - IET Networks, 2022 - Wiley Online Library
Antibiotic resistance has been one of the global health threats, yet the awareness of this
issue remained low. Hence, an antibiotic resistance awareness app (Stop and End the …

Augmented Reality (AR) Technology in Biology and Life Science Education: A Systematic Literature Review (SLR)

S Subran, SND Mahmud - International Journal of Academic Research …, 2024 - ijarped.com
Augmented Reality (AR) blends computer-generated images with real-world environments,
enhancing education with positive outcomes, including improved academic performance …