UK Lee, H Kim - Journal of Theoretical and Applied Electronic …, 2022 - mdpi.com
Since 2021, big tech companies have been interested in metaverse platforms and services. Metaverse is the permanent, immersive mixed-reality world where people and people and …
A Abilkaiyrkyzy, A Elhagry, F Laamarti… - IEEE Access, 2023 - ieeexplore.ieee.org
The growing interest in the metaverse has led to an abundance of platforms, each with its own unique features and limitations. This paper's objective is two-fold. First, we aim at …
Y Sulema - 2016 International conference on systems, signals …, 2016 - ieeexplore.ieee.org
Multimedia has become an ordinary component of modern software and hardware. Sound, graphics, and animation are present at almost every application of both desktop and mobile …
E Sinha - The International Journal of Management Education, 2023 - Elsevier
The metaverse has the potential to expand our understanding of the physical world by enabling seamless avatar-based interaction between users in both real and virtual contexts …
Although humans have five basic senses, sight, hearing, touch, smell, and taste, most multimedia systems in current systems only capture two of them, namely, sight and hearing …
K Yoon, SK Kim, SP Jeong… - 2021 IEEE International …, 2021 - ieeexplore.ieee.org
The IEEE 2888 standard is in the process of development to provide common platform for digtial twin space or metaverse plus. There are four parts of the standard designed to …
The studies about systematic literature review (SLR) related with Multimedia and produced between 2011 and early of 2018, we found that are focused in the Multimedia Systems (MS) …
Abstract Quality of Experience (QoE) is indelibly linked to the human side of the multimedia experience. Surprisingly, however, there is a paucity of research which explores the impact …
Technological advances in computing have allowed multimedia systems to create more immersive experiences for users. Beyond the traditional senses of sight and hearing …