The impact of gamification on learning and instruction: A systematic review of empirical evidence

Z Zainuddin, SKW Chu, M Shujahat… - Educational research …, 2020 - Elsevier
The adoption of gamification in learning and instruction is perceived to have mass appeal
among the learners in stimulating motivation, learner engagement and social influence. This …

Game-based learning pedagogy: A review of the literature

N Bado - Interactive Learning Environments, 2022 - Taylor & Francis
The present study sought to elicit insights into pedagogical practices pertaining to the
integration of digital games into teaching and learning. A review of peer-reviewed journal …

Gamification and game-based learning

DN Karagiorgas, S Niemann - Journal of Educational …, 2017 - journals.sagepub.com
In the last 10 years, gaming has evolved to the point that it is now being used as a learning
medium to educate students in many different disciplines. The educational community has …

Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016

T Sourmelis, A Ioannou, P Zaphiris - Computers in Human Behavior, 2017 - Elsevier
In the past decade, there has been increasing interest in studying the educational
affordances of Multiplayer Online Role Playing Games (MMORPGs). Using the KSAVE …

Second language learning in the context of massively multiplayer online games: A scoping review

N Jabbari, ZR Eslami - ReCALL, 2019 - cambridge.org
This review examines the second language acquisition (SLA) literature with regard to the
role of “massively multiplayer online games”(MMOGs) in second language (L2) learning. It …

A systematic review of digital games in second language learning studies

FJ Poole, J Clarke-Midura - … Journal of Game-Based Learning (IJGBL …, 2020 - igi-global.com
This systematic review presents a definition for digital games within the second/foreign
language (L2) learning research field. This definition is used to identify games used in …

[HTML][HTML] Game-enhanced second language vocabulary acquisition strategies: A systematic review

A Yudintseva - Open Journal of Social Sciences, 2015 - scirp.org
This paper is a synthesis of 17 qualitative, quantitative, and mixed-method studies published
over the last decade. The synthesis suggests that game-enhanced learning provides a set of …

Factors influencing ESL players' use of vocabulary learning strategies in massively multiplayer online role-playing games (MMORPG)

LL Ng, RS Azizie, SY Chew - The Asia-Pacific Education Researcher, 2022 - Springer
The study investigates the impact of Massively Multiplayer Online Role-Playing Game
(MMORPG) on players' application of vocabulary learning strategies. The participants are …

A systematic review of video games for second language acquisition

J Li - Handbook of research on integrating digital technology …, 2020 - igi-global.com
This study overviews contemporary studies on the use of video games for second language
acquisition within the past ten years spanning the development of computer-assisted …

The Design of Game-Based Learning and Learning Analytics.

ISM Ramli, SM Maat, F Khalid - Cypriot Journal of Educational Sciences, 2022 - ERIC
Game-based learning has received increasing attention in recent years as it could help
improve pupils' motivation, self-efficacy, and achievement. Technological innovations like …